Virtual Item Sales
"However, in 2004, things changed. Powell and Williams launched a premium subscription service, which granted players several bonuses, along with a sponsored downloadable toolbar. At the same time, they introduced banner ads. (People who paid for the premium subscription didn't have to look at the ads.) The community rebelled at the broken promise, but the designers claimed the ads were necessary."
Christina Gonzales documents the commercialization of Neopets.
Permalink
"However, in 2004, things changed. Powell and Williams launched a premium subscription service, which granted players several bonuses, along with a sponsored downloadable toolbar. At the same time, they introduced banner ads. (People who paid for the premium subscription didn't have to look at the ads.) The community rebelled at the broken promise, but the designers claimed the ads were necessary."
Christina Gonzales documents the commercialization of Neopets.
Permalink