Making Fun Games Isn't Enough, According To Harmonix
In a brief interview with Harmonix [http://www.newsweek.com/id/81373]said that just making a fun game isn't enough to succeed in the industry.
Discussing the company's early history of critical acclaim and commercial failure with their first release, Amplitude [http://www.allgame.com/cg/agg.dll?p=agg&sql=1:20475], Rigopulos said, "It was a really hard lesson for us to realize that making a fun game just isn't enough for a game developer. We had to start thinking about making games that were easier to sell."
But following the company's alliance with Activision [http://www.redoctane.com/], which acquired RedOctane in May 2006). "Our original mission statement was to bring the joy of music making to everyone out there in the world who may not necessarily have all the experience that comes from having learned a real instrument," said Egozy. "We had no idea that it would become this huge."
The full Newsweek interview is available here [http://www.newsweek.com/id/81373].
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In a brief interview with Harmonix [http://www.newsweek.com/id/81373]said that just making a fun game isn't enough to succeed in the industry.
Discussing the company's early history of critical acclaim and commercial failure with their first release, Amplitude [http://www.allgame.com/cg/agg.dll?p=agg&sql=1:20475], Rigopulos said, "It was a really hard lesson for us to realize that making a fun game just isn't enough for a game developer. We had to start thinking about making games that were easier to sell."
But following the company's alliance with Activision [http://www.redoctane.com/], which acquired RedOctane in May 2006). "Our original mission statement was to bring the joy of music making to everyone out there in the world who may not necessarily have all the experience that comes from having learned a real instrument," said Egozy. "We had no idea that it would become this huge."
The full Newsweek interview is available here [http://www.newsweek.com/id/81373].
Permalink