NIU Teaches Complex Engineering With Videogames

Tom Goldman

Crying on the inside.
Aug 17, 2009
14,499
0
0
NIU Teaches Complex Engineering With Videogames



A professor at NIU is using videogames to better engage engineering students.

Northern Illinois University Associate Professor of Engineering Brianno Coller has spent the past half-decade figuring out how to successfully implement videogames into his courses, and today they are concrete parts of the curriculum. Due to Coller's success, he's become a pioneer in the implementation of new interactive educational methods.

Learning "Dynamic Systems" and "Control and Computational Methods" at Northern Illinois University might not be like playing a game of deathmatch, but these classes and two others have become more engaging thanks to Coller's efforts. Rather than playing, students actually program videogames to complete certain tasks. One game has students inputting the formulas and algorithms required to steer a videogame car around a racetrack, where all necessary conditions such as rate of speed must be considered. One student said: "You're going to remember the process better than just going through 100 test questions. The video game allows you to figure out the process."

For this reason, Coller says that "the learning levels were just so much higher and excitement levels were just so much higher than anything I had done before." The proof is in the pudding, as according to Coller's metrics students are more than twice as engaged in the videogame courses compared to traditional courses, they score better on tests in 18 out of 21 categories, and are more likely to enroll in advanced versions of classes with one such enrollment increasing 900% in one year.

Coller's results have attracted funding from the National Science Foundation to the tune of $550,000. The most recent for $150,000 is meant to help him discover exactly how and why videogames enhance the educational experience.

Coller believes that it's the unique assignments he can create that are more similar to the real field of engineering that students enjoy over typical textbook problems. He says: "These projects are very open-ended, meaning that I'm not going to tell them everything that they need to know. They have to go find stuff, and they have to put things together. There's no one right answer, oftentimes, so different students can get to a solution in different ways, and that's what real engineering is like." Coller is not just using videogames in education, he's creating a more realistic educational curriculum. You go boy.

Source: NIU [http://www.mlive.com/newsflash/technology/index.ssf?/base/national-117/1270974599230290.xml&storylist=technology]


Permalink
 

Aptspire

New member
Mar 13, 2008
2,064
0
0
It's a little bit like an English teacher, who used the Myst series to have his 6th graders develop their skills at characterization of scenery :)
(well, I know it's not the same as in the article, but still...)
 

Jared

The British Paladin
Jul 14, 2009
5,630
0
0
Intresting. Its always nice to see people putting innovation into education and pushing the boundaries of how we teach.

Better than dusty old text books anyday, and alot more engaging for all
 

moonfist

New member
Sep 22, 2009
1
0
0
Just glancing through and happened to notice this article. Small world, I go to NIU. Never heard of the class though, maybe I'll look into it. Hope the requirements aren't too stiff to get into it.
 

Sir Kemper

New member
Jan 21, 2010
2,248
0
0
I'm just going to say it:

'Erectin a degree!

There i said it.

anyway OT: It seems that videogames are becomeing slightly more common as teaching aids, no?
 

Warachia

New member
Aug 11, 2009
1,116
0
0
thats acually kind of clever, faith in humanity rose by 5%, although it's easy to see people do better when they do what they enjoy.