And this is why Steam wins. It doesn't get in your face too much, you don't need to be online, and it actually offers you lots of free gains. And what do you know, my friends pirate plenty of games, but Steam games, they buy.Imagine if, back when this whole thing first came to light, Ubisoft had simply announced that it had a new service wherein all of their customers who registered their game - and connected to the optional Ubi.net while playing - would get some extra goodies. They would get the option of saving their game in a cloud, and the option to download and install the game on whatever computer they wanted (just need to log in!). They would get their game automatically updated with the latest DLC, and some extra cosmetic goodies as a way to reward them for buying the game legitimately.
Sigh.Therumancer said:Hey, I'll say what I've said before:
If they want to seriously reduce piracy AND used game sales, all they need to do is lower the game prices. Make it so it's not worth the effort.
I know we disagree on a lot of things, but *I* think a good part of the problem is that the gaming industry isn't "people bringing home a check to feed their families". It's increasingly corperate with increasingly huge payouts both for developers and producers. People playing "keeping up with the Riches" rather than simply making a living, or even simply becoming rich and successful. Any way you look at it we're dealing with millions upon millions of dollars that don't go to hardware or office space that winds up in the hands of the human resources one way or another. We also don't have any shortage of people who are willing to hand out those mega-millions of dollars to pay developers, mainly because they receive massive returns on their investments.
Heck, if some guy can just walk into a store and plop down $20 and walk out with the newest game the appeal of finding and downloading a torrent or whatever reduces considerably. By the same token when the game is only selling for $20 it doesn't leave too much room for a cut-rate used game market.
What's more it seems to have been shown that piracy has a minimal impact on the sales game companies are making. Not every pirate would be buying a new copy of a game given the option. Ditto for those who purchuse things used.
Heck, if instead of spending all that money developing killer DRM, maintaining DRM servers, creating $10 "incentive" content, and all of that was simply taken out of the prices of the games, I think that would increase sales more than the "protection" does.
That's just my opinion though. The pirates will never disappear, but I think the amount of piracy can be reduced... albiet not with these methods. To "win" the industry has to do the one thing they aren't putting on the table, and pretty much become a lot less greedy themselves.
I also think Kotaku ran an interesting article on Piracy and such:
http://ca.kotaku.com/5533615/another-view-of-video-game-piracy
I don't entirely agree with them, but they make some good points.
I think part of the problem is that the industry doesn't listen to things like that because they want to dismiss anything that they don't want to hear as "filthy pirate sympathizers" or whatever.
Also, I tend to think that part of the problem is also that people in the games industry have created lives for themselves that require massive profiteering to maintain. Some dude making a fortune isn't going to want to give up his 200' party Yacht no matter what you say, things pretty much have to crash on those guys before they "give up" their stuff. While many disagree, I think one of the issues people have to realize when argueing about the game industry is that I don't think the perception some people are fed that these guys are "making money to feed their families" is accurate. Heck, I don't even mind a lot of these guys being rich. However looking at some of the money in these game budgets that goes towards human resources, I think we're dealing with the kind of guys who belong on an MTV lifestyles program.
"Better" in what way? Because Assassin's Creed 2 ain't exactly a shitty game.Loonerinoes said:You know what's funny? Hearing the pirate crackers saying the exact same thing ages ago over and over and over.
Isn't this exactly what they said when they cracked AC2? "Focus on making a better game next time rather than a DRM that hurts your customers?" Ring any bells yet?!
This. A thousand times this. As a partially reformed pirate (I pirate some, I buy some), I can tell from my own experience, that THAT is the way to go.You will never stamp out piracy by brute force. Hell, you will never stamp out piracy period. Rather, the model should be about giving them incentives to buy the game legally.
Actually, that's a common theme for many pirating groups, when they work with a game that comes with DRM, the whole "forget about these draconian measures and use those resources on making the game even better". It just got kind of famous thanks to the shitstorm that has accompanied AC2.Susan Arendt said:"Better" in what way? Because Assassin's Creed 2 ain't exactly a shitty game.Loonerinoes said:You know what's funny? Hearing the pirate crackers saying the exact same thing ages ago over and over and over.
Isn't this exactly what they said when they cracked AC2? "Focus on making a better game next time rather than a DRM that hurts your customers?" Ring any bells yet?!
I think people who pirate are almost always just being entitled, selfish pricks (there are some exceptions, of course - chiefly referring to people in poorer parts of the world where buying games legit is literally not an option). I will never be pro-piracy. But draconian DRM is not the solution.edthehyena said:If piracy really had anything to do with stealing from "bad guys" or "large corporations", then we wouldn't see it on things like the Humble Indie Bundle. There is no way to justify that one, except that you don't have a credit card. I think these types of claims tend to people trying to justify doing something they know is wrong. Also, especially when it comes to larger companies, for each guy with a name and face we know there's a handful of smaller employees who aren't getting rich off every game.
I'm a big fan of anti-piracy schemes like project $10 (when they don't add that extra crap), and make a point of supporting developers who use it. On the other hand, I'm not buying anything from Ubisoft for a while.
Better in the way of not focusing on the DRM and using that time and those resources to add something else to it or even for more trivial run-of-the-mill things, like more playtesting.Susan Arendt said:"Better" in what way? Because Assassin's Creed 2 ain't exactly a shitty game.Loonerinoes said:You know what's funny? Hearing the pirate crackers saying the exact same thing ages ago over and over and over.
Isn't this exactly what they said when they cracked AC2? "Focus on making a better game next time rather than a DRM that hurts your customers?" Ring any bells yet?!