I know, I was just joking. I actually like Homecoming for the most part but, yeah, the endings all kinda sucked.ForgottenPr0digy said:As for silent hill:homecoming I know almost every silent hill game has multiple endings but these are way too short and don't give a conclusion. Even the good wasn't all that great even with the extra scene if collection and photos/child drawings
Eh, it was a decent enough game to begin with, but got pretty old pretty fast when you realize that it's literally just going to a few "dungeons" twice before moving on. It also had the Boarderland enemy problem in that, despite being of different factions, all the enemies were essentially exactly the same.Buretsu said:Actually, Rage's ending was more like if Mass Effect 3 had ended right after Shepard finished putting together a fleet.RJ 17 said:The one I agree with most is Rage...
But come to think of it, Rage and ME 3's ending have a LOT in common.
End of Rage: Fight off a few waves of super mutant soldiers, no main boss fight, a short ending movie that left everyone saying ".......wtf was that?!"
End of ME 3: Fight off a few waves of super mutant soldiers (i.e. Reaper forces), no main boss fight (funny as he is, Mr. Marauder Shields isn't a main boss fight), and a short ending movie that left everyone saying "......wtf was that?!"
Though I have a feeling it was just intended as a hook for the sequel which probably will never happen, as the ending was just the last bit of spunk at the end of the long facial of the rest of the disappointing game.
I think you're missing the point.Nomanslander said:You know sometimes having an ending leaving behind some mystery is a good thing. Not concluding a story and ending it with To Be Continued... is one thing. But sometimes the writers want to leave behind somethings not being resolved because they expect you and your imagination to fill in the blanks.
An example is the ending to the movie Inception. Then there are movies like Momento which expects you to sort everything out yourself. I remember seeing that movie in the theaters, my cousin hated Momento because it didn't make sense to her. I loved it, and when I later solved its riddle, I loved it even more.
Anyways, talking about movies made by Christopher Nolan. Did anyone noticed The Dark Knight ended with no resolve and on a cliffhanger? I guess that makes it a "bad" movie.
One more thing on the OT.
Games with bad endings = God of War 3.
Oh, I'm sorry. Was my ~250 word reply too much to handle all at once?Abandon4093 said:Seriously too much belly aching to even bother trying to respond to.Char-Nobyl said:Snip for too much Wahhh
The game never made out to be story driven, it was all about showing off ids new engine and all the cool things that entailed.
If you didn't understand that before purchasing, boo-hoo for you. I enjoyed it, then again I waited for a sale.
They are when it means we get a short six-hour campaign that comes on three CDs. I've had Live Arcade games last longer than it did, and this cost four times what they did.Abandon4093 said:Said as if 'fancy visual effects and stunning voice acting' is a bad thing.
Apparently everyone except you.Abandon4093 said:Who gives a fuck if it wasn't an HOMG EPOCH STOREEELYNE! with a DRAMATIC ENNNNNNNND!.
Not particularly. But you seem to be in denial, from the way you periodically insist that you loved Rage to the moon and back without any accusations to the contrary.Abandon4093 said:I enjoyed it. Soooooooo.
U mad?
I really don't like the precedent that that will set. I'm sorry, but while I really didn't like the ending of Mass Effect 3 AT ALL (seriously, it was the worst thing I've ever seen a video game company pull, and Mass Effect was the first series I ever truly got into), I don't like the idea that developers could bend to fan rage. I'm going to take it in my stride, like the retarded epilogue bit to The Deathly Hallows. In all honesty, I just made up my own ending to Mass Effect 3. Retconning is a bit of a silly concept. If I don't like something that's been set down in front of me, I just come up with my own version which is better and then pretend that that's what happened. It saves me a considerable amount of blood pressure, believe me.Jitters Caffeine said:Maybe Bioware will take a page out of the "Bethesda's Big Book of Fixing Your Shit" and retcon the ending better.
It's 'listed' as having that much? And where, pray tell, is it 'listed' as having that much?Abandon4093 said:My ass internet steel balls.
The campaign is listed as having 15 hours worth of content on average nearly 20 if you go OCD and complete all the sidequests.
Got a citation to back that up?Abandon4093 said:I think I completed it in about 13 and I tend to burn through games fairly quickly. A 6 hour game it most certainly was not.
8 hours is considered average for a FPS. Rage delivered nearly double that.
You're probably right. I beat it within a single weekend, but the fact that it was so short yet came on three CDs probably made it feel all the more lackluster. Kinda like getting served a pint in a gallon jug: it's going to look pathetic because of the container, not necessarily because of the quantity.Abandon4093 said:Go pull the other mate, because I don't believe for a second it took you six hours to beat.
Ah, yes. Plentiful gameplay. And structured so nice and neatly, too. You fight one bandit clan for a mission (or if you're lucky, two) and then never see them again. Each level was basically just a showcase for an item or two, or maybe a new weapon/ammo type. While that's all well and good for a single level, that was how seemingly every level played out. There was astonishing variety among enemy appearances and behaviors, but they'd rarely ever overlap, and they get showcased once or twice and then vanish. Well, not really 'vanish' so much as 'only spawn in one area that you have no reason to return to.'Abandon4093 said:Again, bullfucking shit.
The story was thin, the gameplay was plentiful. Sure I'd have loved more, but 13 hours of playtime is pretty good these days.
Ah, Bulletstorm. I'm seeing a lot more common ground between us as this goes on. It felt a bit like it was staggering towards the end, though. Final Echo wasn't nearly as fun to fight as any of the other groups. It went from tattooed convicts, tribal cannibals, and horrific mutants to a group that looked and fought like the COG from Gears of War. Damn shame, too. But at least there'll undoubtedly be a sequel, given its financial success and the sequel hook. Here's to more Waggleton P. Tallylicker.Abandon4093 said:I just burnt through Bulletstorm in one 5 hour sitting a few minutes ago. Now there's a game I wish there was much, much more of.
My main gripe with Rage was that it was a shallow experience made all the worse by how much work clearly went into its tech and general development. Somehow, all those brilliantly rendered and emotive characters felt downright insulting because not a single one of them had a name that I can remember. It's like a corollary of the uncanny valley: the more realistic a character looks, the more disconcerting it is when they don't have anything resembling a personality.Abandon4093 said:And I'm not saying the game is above criticism, I just don't get the 'ees no story ya'. Because I certainly didn't start playing it expecting it to be Deus Ex. I expected some gorgeous looking scenery and some innovative gun play. Got all that, not really looking for anything else.