GDC 2008: Ken Levine's Storytelling Secrets
"I pissed off a lot of people on the project because my storytelling came in late, " said Ken Levine, towards the end of his GDC lecture, referring to rumors, apparently true, he'd alienated a large portion of the 2K staff who worked with him on the critically and commercially successful BioShock. "I think it's important for a writer to ? let the game inform the story."
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"I pissed off a lot of people on the project because my storytelling came in late, " said Ken Levine, towards the end of his GDC lecture, referring to rumors, apparently true, he'd alienated a large portion of the 2K staff who worked with him on the critically and commercially successful BioShock. "I think it's important for a writer to ? let the game inform the story."
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