Cheating My Way Through College
"There was no denying that some games simply required a superhuman effort to finish. Take, for instance, the wicked enemy placement and numerous pits that litter most levels of the Ninja Gaiden series. ... Then there is Kid Icarus' killer level design, Mega Man's instant spike death and the one-hit-death syndrome in every old school shmup.
"One device forever changed the way I would play games ... the Game Genie. In the 8-bit and 16-bit eras, when game difficulty was brutal and cheap, the Game Genie was the ultimate ace in the hole. With it, I could tap every last bit of gameplay out of any game."
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"There was no denying that some games simply required a superhuman effort to finish. Take, for instance, the wicked enemy placement and numerous pits that litter most levels of the Ninja Gaiden series. ... Then there is Kid Icarus' killer level design, Mega Man's instant spike death and the one-hit-death syndrome in every old school shmup.
"One device forever changed the way I would play games ... the Game Genie. In the 8-bit and 16-bit eras, when game difficulty was brutal and cheap, the Game Genie was the ultimate ace in the hole. With it, I could tap every last bit of gameplay out of any game."
Read Full Article