Microsoft: Kinect Is Like Super Mario Bros.

Tom Goldman

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Aug 17, 2009
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Microsoft: Kinect Is Like Super Mario Bros.



The Wii no doubt inspired Microsoft to develop Kinect, and Nintendo's most popular videogame series has also inspired Kinect's games.

Nintendo has had a bit of success over the past few years with the Wii, so it's not surprising that both Sony and Microsoft are now trying to mimic the house of Mario to earn bigger profits for themselves. Microsoft Kinect [http://www.amazon.com/Kinect-Xbox-360/dp/B002BSA298/ref=sr_1_1?ie=UTF8&s=videogames&qid=1277579544&sr=8-1] creative director Kudo Tsunoda has even gone so far as to compare Kinect's games directly to Super Mario Bros..

Talking to Mario Bros. [http://www.videogamer.com/news/tsunoda_compares_kinect_adventures_to_mario_bros.html], would you say Mario Bros. is a core or casual game? That's exactly what we're doing with the Kinect products."

Though Kinect's current lineup seems to appeal purely to the casual crowd, Tsunoda would have us believe that games such as Kinect Adventures [http://www.amazon.com/Kinect-Adventures-Xbox-360/dp/B002I0JCG8/ref=sr_1_3?ie=UTF8&s=videogames&qid=1277579544&sr=8-3] have both casual and core appeal. "If you look at River Rush, from Kinect Adventures, that in a lot of ways is like a platformer game," he said. "It's all the same things you see in platformer games. The way you summed up how you would feel about Mario Bros. is exactly the way we look at the Kinect games. There's the core gaming depth and skills, and the casual approachability that lets you get into it and play it right away."

"If you say core, it really doesn't mean it's an action game where you're shooting people. And that's what it is. If I came to you today and I was like, hey, we're going unveil this new game: it's a plumber, and you're going to be going through pipes, and you're going to be jumping on turtles, you'd be asking the exact same questions that you're asking about the Kinect experiences."

Unfortunately, most of us haven't been able to play Kinect [http://www.escapistmagazine.com/news/view/101684-Microsoft-Offers-Nationwide-Kinect-Demo-In-Only-Four-Locations] yet, so Tsunoda could be right about Kinect's games. However, Nintendo has perfected the dual appeal formula that we see in games like New Super Mario Bros. Wii over decades. For Microsoft to replicate it with Kinect, they have to have come up with some really great stuff.


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Brainst0rm

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Apr 8, 2010
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It's one thing to recognize Mario's dual appeal. It's another thing entirely to replicate it. We'll see...

The thing is, Kinect is an add-on designed at casual gamers. So, sure, the market they're looking at would jump at the Kinect. But are they going to jump at the 360 at the same time? Probably not.

I PRONOUNCE DOOM UPON YOU, MICROSOFT!
 

StriderShinryu

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Dec 8, 2009
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The problem here is that Mario is, you know, actually good. Regardless of the themes and characters Mario has tight, responsive and at times challenging gameplay. That's what hardcore gamers respond to. Kinect has to this point shown none of that and, if it does somehow exist, one has to wonder why MS hasn't shown it yet.
 

JourneyThroughHell

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Sep 21, 2009
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Hey, Microsoft, you might want to ask why Super Mario Bros. is a core game? The answer is - it requires dedication, finesse, skills.
You can't have finesse and skills with motion controls... Well, you can, but I doubt you will.
 

Colonel Alzheimer's

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Jan 3, 2010
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What he's saying may be right, but the difference right now is that Mario is fun to play. I don't think you should compare your games to Mario before you've even proved it's fun.
 

AgentBJ09

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May 24, 2010
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So long as Microsoft remembers that this is a peripheral and not a console all it's own, they should be fine. The XBOX lives on the knowledge that people who buy the system do not want motion controls when they play their games.

Yeah, the Wii has games that don't use motion controls, but given that the system was built around them, I find it funny when games that don't use those controls as much do so much better.

Still, if developers wish to use Natal, because Kinect sounds really weird, to enhance their games, I'll gladly buy it.
 

Brotherofwill

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Jan 25, 2009
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Except that it isn't.

Despite him being a phenomenal idiot trying to define games based on being 'casual' or 'core', I get his point. I couldn't disagree more.

Nintendo is and was always smart enough not to delve into this stupid debate of hardcore versus grannies and just released competent and fun games. Maybe Microsoft should do the same.
 

CoverYourHead

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Dec 7, 2008
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It's going to be difficult to have a casual experience of being able to jump right in and enjoy while fiddling with motion controls. Perhaps he'll be right in the end, but I have my doubts.
 

V8 Ninja

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While he is almost %100 wrong, I will agree with him that if today somebody made a game about plumbers jumping on turtles and going through pipes people would start complaining that it's not a "Hardcore" title where you see headshots and fountains of blood every five seconds. What a sad situation we've gotten ourselves into...
 

Xanadu84

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Apr 9, 2008
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Points for theory, but I'm skeptical of execution.

The idea is right. You can certainly make games that have the accessibility of casual games, along with the depth of a "Core" game (It's not perfect, but that is a MUCH better term then "Hardcore"). A Game that does this is actually even more likely to be a gaming classic. And Nintendo isn't the only one to do this: Arguably, Halo has a similar dual appeal, it just tackles a subject matter that is associated only with Core games, and Plants versus Zombies has the appeal to both casual and core gamers. Plus, looking back on the pre-3d era, I think a lot of core games look pretty casual. So philosophically, they are on the right track. A track that runs into one little snag...

This is the first good thing Ive heard about Kinect.

Everything about Kinect screams shovelware to me. It just seems gimmicky, and their game lineup is not very inspiring. Also, it is quite expensive. Contrast with the cheaper Move, which appears to be bringing the motion controls to actual "Core" games. Sure, it's still on the shaky beginning of a new peripheral, but they seem to have a place to go. Maybe I'm wrong, but it keeps sounding like while The Wii is First-in-line-ing their problems away, and Move is designing and innovating their problems away, Kinect is trying to Market their problems away.
 

Jaebird

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Aug 19, 2008
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Saying that Kinect games are like Super Mario Bros. is like me saying I am like Bryan Hitch [http://jbird18.deviantart.com/]. There may be one thing in common, but everything else is drastically different. Mario is a (fun) game. Kinect is a (not-so-fun) gimmick.
 

Cynical skeptic

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Apr 19, 2010
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... God I love how delusional everyone gets around e3. It'd be funny if it wasn't so pathetic.

The kinest/move is targeting a group of people that already have a wii, aren't impressed by shiny graphics, and will in a lot of cases, not understand why their kinest/move doesn't work with their wii.

Of course, if the impossible happens, and both catch on, this red headed stepchild of a generation will just continue, when what it desperately needs is to be put out of it's misery.
 

Cabisco

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May 7, 2009
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In my head I now consider Natal and Kinect different things. Natal was going to be this $50 motion sensor with so much potential to change the way we game, and add new layers making us immerse more. Like Natal tracking your movements to how you want your executions to look like when you press Y in gears of war, or the creation of new exiciting games pushing the creative boundaries, where innovation would be able to run free.

Kinect is just an expensive Wii, a very expensive wii if you don't have the xbox. I see this being a massive flop, no ones wants to spend that much money and Microsofts marketing team are not good enough, not nearly good enough to sell this.
 

Simalacrum

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Apr 17, 2008
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Well, I dunno about whether we'd question Mario if he came out today...

Like, think about LittleBigPlanet - that was as cutesy and casual-looking as they come, yet the hardcore audience embraced it because it was good and unique. If Kinect Adventure's (and other such games) aren't good... well, we won't accept them now, will we? Cause so far a lot of them are looking like just a compilation of party games, frankly.
 

Serioli

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Mar 26, 2010
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I don't think they were inspired by Nintendo at all. I am sure it came about through 'parallel research'.
 

FinalHeart95

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Jun 29, 2009
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Well, maybe if Kinect has tight controls and the games have well-designed levels. I somehow highly doubt it has tight controls though.

Also, we already went over this with the goddamn Eye Toy. I fail to see how it is any different.
 

FloodOne

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Apr 29, 2009
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Simalacrum said:
Well, I dunno about whether we'd question Mario if he came out today...

Like, think about LittleBigPlanet - that was as cutesy and casual-looking as they come, yet the hardcore audience embraced it because it was good and unique. If Kinect Adventure's (and other such games) aren't good... well, we won't accept them now, will we? Cause so far a lot of them are looking like just a compilation of party games, frankly.
You stole my post :(

But seriously though, LBP proved it's not about the art direction it's about the gameplay. If your game is well made and fun to play, the "core" audience will enjoy it.