Torchlight MMOG Will Be "Close to Single Player"
The upcoming Torchlight MMOG sounds like it's going to be a blast, primarily because its developers want to make it something that gamers can play on their own.
<a hrefhttp://www.escapistmagazine.com/articles/view/editorials/reviews/6697-Review-Torchlight>Torchlight is one of those games that's been solving my dungeon-crawler cravings while I wait for Diablo III to be released. Up until this point, Runic Games has been tight-lipped about the upcoming MMOG that <a href=http://www.gamasutra.com/php-bin/news_index.php?story=23442>CEO Max Schaefer revealed a couple of months ago. However, the upcoming issue of PC Gamer UK has some new information about Runic's next project.
The MMOG is going to be free-to-play, which means that it'll be supported by microtransactions (as is the case with every such MMOG). Runic is also planning to make the title feel like a single player game.
According to Runic's president Travis Baldree, "our vision is to have an MMO that plays as close to single player as we can get it. It will have the same focus on relatively fast action: carving your way through hordes of monsters with a large number of hugely devastating skills. The game has to be solo-able, but players will have to have skills that make them useful in a party and make them work together."
Baldree also makes a point of stating that the game will be fun without buying a bunch of in-game items via microtransactions. "I will never, ever buy a microtransaction item," he says in the interview. "I'm that kind of player. And the game has to be enjoyable for me, too. We don't want our monetisation stuff to offer ways to skip the game because the game is boring."
The new issue of PC Gamer UK is due out on Thursday.
Source: PC Gamer
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The upcoming Torchlight MMOG sounds like it's going to be a blast, primarily because its developers want to make it something that gamers can play on their own.
The MMOG is going to be free-to-play, which means that it'll be supported by microtransactions (as is the case with every such MMOG). Runic is also planning to make the title feel like a single player game.
According to Runic's president Travis Baldree, "our vision is to have an MMO that plays as close to single player as we can get it. It will have the same focus on relatively fast action: carving your way through hordes of monsters with a large number of hugely devastating skills. The game has to be solo-able, but players will have to have skills that make them useful in a party and make them work together."
Baldree also makes a point of stating that the game will be fun without buying a bunch of in-game items via microtransactions. "I will never, ever buy a microtransaction item," he says in the interview. "I'm that kind of player. And the game has to be enjoyable for me, too. We don't want our monetisation stuff to offer ways to skip the game because the game is boring."
The new issue of PC Gamer UK is due out on Thursday.
Source: PC Gamer
Permalink