I would actually go as far as to say none of those are really RPGs at all... the only reason they're called that is because they have heavy fantasy elements and an upgrade system... but in that case, you could call Dead Space an RPG.Abedeus said:Torchlight, like Diablo 2, Titan Quest, Loki and so on already had a nice name before everyone started calling them action-RPGs.
Hack'n'slash games. Devil May Cry 3 and Diablo 2 are different only because Diablo 2 has more characters, possible combinations of skills and you gather equipment, not only souls/points to buy new skills and upgrade abilities.
Diablo 2 has a crapload of itemization and skill customization, much moreso than just about any jRPG I've ever played. Nobody would doubt that, for instance, Final Fantasy 7 is an RPG, but Diablo 2 had more skills and a ridiculously large amount of pre-determined items (and then all the randomly generated ones.) If Diablo 2 isn't an RPG, then nothing else is.ProfessorLayton said:I would actually go as far as to say none of those are really RPGs at all... the only reason they're called that is because they have heavy fantasy elements and an upgrade system... but in that case, you could call Dead Space an RPG.Abedeus said:Torchlight, like Diablo 2, Titan Quest, Loki and so on already had a nice name before everyone started calling them action-RPGs.
Hack'n'slash games. Devil May Cry 3 and Diablo 2 are different only because Diablo 2 has more characters, possible combinations of skills and you gather equipment, not only souls/points to buy new skills and upgrade abilities.
So nothing else is. Why are you judging this based on itemization? Fallout 2 has less items than Diablo 2 does, and yet Fallout 2 IS an RPG, in that it lets you define characters however you see fit. Also, it does a good job with letting you do what you want with the world, rather than having that shaped by the game. Customization does not an RPG make. It's what you can do with every aspect of the game. Such as in my favorite example of Fallout: You can slaughter whole towns, or leave them alive. Do certain quests and not others, and the town may be gone by the end of the game. There's one area where, if you're playing a brains type, you can actually introduce crop rotation. Diablo always felt like there was one solution to each problem: Kill X, Y, or Z. I didn't wanna kill, and I was forced to. A true RPG offers multiple solutions to each problem, and then, if the problem is far-reaching enough, allows you to contemplate the consequences.Enigmers said:Diablo 2 has a crapload of itemization and skill customization, much moreso than just about any jRPG I've ever played. Nobody would doubt that, for instance, Final Fantasy 7 is an RPG, but Diablo 2 had more skills and a ridiculously large amount of pre-determined items (and then all the randomly generated ones.) If Diablo 2 isn't an RPG, then nothing else is.ProfessorLayton said:I would actually go as far as to say none of those are really RPGs at all... the only reason they're called that is because they have heavy fantasy elements and an upgrade system... but in that case, you could call Dead Space an RPG.Abedeus said:Torchlight, like Diablo 2, Titan Quest, Loki and so on already had a nice name before everyone started calling them action-RPGs.
Hack'n'slash games. Devil May Cry 3 and Diablo 2 are different only because Diablo 2 has more characters, possible combinations of skills and you gather equipment, not only souls/points to buy new skills and upgrade abilities.
I think it's what it means now. Because games that hybridize with RPGs, such as Fallout 3 or Deus Ex succeed, the market thinks that every game should be hybridized with RPGs to include an upgrade system or choice mechanic or something. Hence, now all games have "RPG elements" and thus, the original term means somewhat less.Break said:Interesting that almost all of those things appear in other genre games under the proviso of "bringing in RPG elements". Is this what RPG means? A collective noun for a vague list of game mechanics and tropes? Frankly, I wouldn't be unhappy with that. I'm struggling to think of another solution that's both accurate and practical. And it seems to fit with how we've been using it all along...
The important question, apparently, is how satisfying a conclusion this is. I mean, when the long-running issue has been "what comes under the category of RPG", how happy would a person be with an answer of "mechanics come under the category of RPG, not games"?TetsuoKaneda said:I think it's what it means now. Because games that hybridize with RPGs, such as Fallout 3 or Deus Ex succeed, the market thinks that every game should be hybridized with RPGs to include an upgrade system or choice mechanic or something. Hence, now all games have "RPG elements" and thus, the original term means somewhat less.Break said:Interesting that almost all of those things appear in other genre games under the proviso of "bringing in RPG elements". Is this what RPG means? A collective noun for a vague list of game mechanics and tropes? Frankly, I wouldn't be unhappy with that. I'm struggling to think of another solution that's both accurate and practical. And it seems to fit with how we've been using it all along...
people are stupid by defalut for their whole life, you didn't notice?.Hurr Durr Derp said:Some would call Fallout 3 a shooting game with a few RPG elements, others call it a first-person RPG.
Aye because YOU should be able to well, play a role. This is, make decisions like the character you have in mind would. Thats, for me, the one and only definition.TetsuoKaneda said:So nothing else is. Why are you judging this based on itemization? Fallout 2 has less items than Diablo 2 does, and yet Fallout 2 IS an RPG, in that it lets you define characters however you see fit. Also, it does a good job with letting you do what you want with the world, rather than having that shaped by the game. Customization does not an RPG make. It's what you can do with every aspect of the game. Such as in my favorite example of Fallout: You can slaughter whole towns, or leave them alive. Do certain quests and not others, and the town may be gone by the end of the game. There's one area where, if you're playing a brains type, you can actually introduce crop rotation. Diablo always felt like there was one solution to each problem: Kill X, Y, or Z. I didn't wanna kill, and I was forced to. A true RPG offers multiple solutions to each problem, and then, if the problem is far-reaching enough, allows you to contemplate the consequences.Enigmers said:Diablo 2 has a crapload of itemization and skill customization, much moreso than just about any jRPG I've ever played. Nobody would doubt that, for instance, Final Fantasy 7 is an RPG, but Diablo 2 had more skills and a ridiculously large amount of pre-determined items (and then all the randomly generated ones.) If Diablo 2 isn't an RPG, then nothing else is.ProfessorLayton said:I would actually go as far as to say none of those are really RPGs at all... the only reason they're called that is because they have heavy fantasy elements and an upgrade system... but in that case, you could call Dead Space an RPG.Abedeus said:Torchlight, like Diablo 2, Titan Quest, Loki and so on already had a nice name before everyone started calling them action-RPGs.
Hack'n'slash games. Devil May Cry 3 and Diablo 2 are different only because Diablo 2 has more characters, possible combinations of skills and you gather equipment, not only souls/points to buy new skills and upgrade abilities.
Point being, everything in an RPG should be down to you, and not decided for you.
Edited because I had more to add.
This. I've been both a tabletop gamer and a video gamer since the early 80s. Since then, I've seen the video game industry and media consistently apply the RPG label to wholly inappropriate titles, generally because of at least one of the following:More Fun To Compute said:Is it Ambrose Bierce time?
The best two categories for games are action game and strategy game. Not much use for pinning down what an RPG is but you can split RPGs into two groups.
1. Action games with a good excuse for being bad action games.
2. Strategy games with a good excuse for being sucky, broken strategy games.
These two definitions cover pretty much all video games that feel the need to call themselves RPGs.