Codemasters CEO: Beat Piracy With Unfinished Games

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Codemasters CEO: Beat Piracy With Unfinished Games


Codemasters [http://www.codemasters.com/] CEO Rod Cousens says the way to beat piracy isn't with DRM, but by selling "unfinished games" and then offering downloadable content to complete the experience.

We all know that piracy is a problem. We all know that DRM doesn't work. But beyond that, things get hazy. How do game publishers ensure a return on their investment without compromising the rights and, ultimately, the enjoyment of their customers? Cousens, who claims that he's "not necessarily a fan of DRM," said the industry needs to come up with an entirely different way of doing things - and he's got a plan.

"My answer is for us as publishers is to actually sell unfinished games - and to offer the consumer multiple micro-payments to buy elements of the full experience. That would create an offering that is affordable at retail - but over a period of time may also generate more revenue for the publishers to reinvest in our games," he told CVG [http://www.computerandvideogames.com/article.php?id=255861].

"If these games are pirated, those who get their hands on them won't be able to complete the experience. There will be technology, coding aspects, that will come to bear that will unlock some aspects. Some people will want them and some won't," he continued. "When it comes to piracy, I think you have to make the experience the answer to the issue - rather than respond the other way round and risk damaging that experience for the user."

Cousens noted that the music industry made the mistake of fighting technology rather than embracing it, leading to a huge downturn he described as "inevitable and self-fulfilled." The videogame industry, he said, could end up in the same position.

"I believe we as an industry have to be far more creative in addressing the issue, and think much more about the experience the consumer gets in the end," Cousens said. "As publishers, we can use that to our advantage as well as theirs."

Regardless of the merits of his idea, there's no doubt that the endless effort to combat piracy with DRM has failed miserably so far. Something different needs to be done and as he pointed out, a little creativity at this stage could very well go a long way.


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Kanodin0

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Mar 2, 2010
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Oh look another plan to fight pirates that will only end up punishing legitimate customers. Getting rid of DRM is only nice if you don't replace it with something worse.
 

uppitycracker

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Oct 9, 2008
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Wait, you mean he's suggesting they do what they've been doing for years now? He sure is one visionary individual....


But the only way I could see this working, and sure it would actually be an acceptable way of doing it, is by selling these "incomplete" games at a lower retail price, thus allowing them to push out the DLC components for prices that end up evening out. Would be way better than this crappy trend of eventually paying entirely too much for what should have shipped in the box.
 

asinann

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Apr 28, 2008
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So now the publishers have the gall to announce that they WANT to sell a game that can't be finished without paying more. They are going to remove a core aspect of the game and make us buy it through DLC. If they don't cut the cost of the initial purchase by the amount they charge for the DLC (at minimum, and they won't) they could have a whole lot of unsold games.
 

gl1koz3

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May 24, 2010
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Last time I bought a DLC was... 2 years ago. I got the taste of shizz all over it and will never buy again.
 

Jack and Calumon

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Dec 29, 2008
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EPIC FACEPALM MANOEUVRE!

I'm not going to lie, this is a horrible idea. Worse than Ubisoft. I know he is just suggesting creativity, but can we go back to what Batman did? Bug out if you didn't buy it? Or like that Dating Sim!

Honestly, this idea is flawed massively. What if I have no internet? In fact, why do I care? What wa the last Codemasters thing I bought? I never even knew they still existed!

Calumon: Does anyone have an idea which doesn't make Jack shout out like this?
 

DeadlyYellow

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Jun 18, 2008
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Fuck you Cousens. It's all or nothing with me. I'm not paying full retail price for half a game, then waste more buying the rest.

Not G. Ivingname said:
Shipping out blatantly unfinished games hasn't worked with Lair or Sonic 06, and it won't work now.
Obsidian gets away with it.
 

Zerbye

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Aug 1, 2008
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I find it hard to trust developers to complete making a game after it's been sold. For me, this relates directly to Half-Life 2: Episode 3. Releasing games in installments sounds great to the consumer, but there's no guarantee that the game will ever be completed.
 

reg42

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Mar 18, 2009
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Fail. Just... Just fail. That's incredibly obnoxious and it won't do anything.
 

Sightless Wisdom

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Jul 24, 2009
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Look, the people that crack games are not idiots. It's no harder to crack the DLC or patch or what ever the developer tries. You will only make those who buy the games legally angry by doing this. The way to beat piracy is to give the consumer a damn good reason to pay for your product.
 

Weaver

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Apr 28, 2008
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Would the game come at a lower price? If not, that's just bullshit.
I really like codemasters too :(
 

Danpascooch

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Apr 16, 2009
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This is SO stupid, there is ABSOLUTELY NOTHING stopping pirates from pirating the new bits too, just look at the Sims 3 expansions, those are game additions that pirate just fine!

"If these games are pirated, those who get their hands on them won't be able to complete the experience. There will be technology, coding aspects, that will come to bear that will unlock some aspects. Some people will want them and some won't,"
As far as the bolded statement, let me be the first to say: The fuck is this guy babbling about?

I think he is saying "oh, the extra bits will have unbreakable DRM" which is the dumbest thing I've ever heard, because if you have unbreakable DRM (which nobody does) why reserve it for the addons and not just use it on the WHOLE DAMN GAME
 

jamesworkshop

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Sep 3, 2008
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The music industry lost because they spent too much time (money) fighting piracy instead of making a larger market by recognising how much was being lost because people were perfectly happy to spend money but only for individual songs they like and the ability to download them so they can go straight to a portable music player rathert than having to rip them to MP3 from the CD.

Steam is already the answer
 

Dan-o-mite

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Jul 8, 2008
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I predict that on day 1, you could still download a hacked version with the extra dlc from bittorrent.