mattaui said:
Another board game issue is the very nature of unpacking, setting up and then teaching players the rules, and again I'm coming from a standpoint of people who like to game, especially on computers, and some might even be lapsed boardgamers or roleplayers. So many of them have drifted firmly into the clutches of the PC and console that there's a pretty serious playability gap when there's so much available online. I had a particularly hard time selling one such group on playing a game of Arkham Horror lately for just such a reason.
Arkham Horror is in my stack, but I haven't gotten around to it. Is it really heavy on the administration stuff? I've heard the game is a bit of a beast any way you slice it, but my impression was that it's just really long.
I think you've hit on one of the major problems board games face in appealing to gamers. But I'm also concerned at how little patience there is for learning a game. I mean, I think board games are much, much easier to learn and understand that most computer games. Yes, I can just pick and play a computer game, because a good interface makes it easy to move the pieces around, but it's very hard to really grasp the whole thing.
I think the best thing computers can do for board games is take the set-up and game administration off player's hands. Just let people sit down and play with each other without having to bother with a lot set-up tasks or rules lawyering. But I still feel that most PC strategy or RPGs are lacking some crucial virtues of the tabletop format.