Eyeball Electrodes Replace Super Mario Bros. Controller

Tom Goldman

Crying on the inside.
Aug 17, 2009
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Eyeball Electrodes Replace Super Mario Bros. Controller


Forget Wii Remotes, Kinect, Move, and brain control: All we really need to play videogames are the electrical fields surrounding our eyes.

A group of engineers and self-described nerds from Austin, Texas that call themselves Super Mario Bros. [http://www.waterloolabs.com/] for the Nintendo Entertainment System that doesn't require the classic rectangular controller. Waterloo instead uses the movement of the human eye to navigate Mario through the dangers of the Mushroom Kingdom.

The accompanying video of their invention doesn't just show off the interesting tech, but it also makes me feel like I learned something. It turns out that the human eye is polarized and has a large population of neurons on the retina. As it moves, so do the the electrical fields surrounding it, which Waterloo measures with their electro-oculogram.

Placing electrodes on the left, right, top, and bottom of the eye will register either negative or positive signals. Waterloo connects these electrodes to a circuit board that filters the signals, and through a bunch of other hootenanny translates them into the controls for an NES console. Looking up will make Mario jump, while looking left or right will make him move in those directions. As smart as these folks are, they've overlooked the fact that it's hard to control a videogame character when you're not looking at the screen.

Regardless, Waterloo Labs also releases videos to explain how they do [http://www.waterloolabs.com/how-we-did-it.html] what they do if you want to make an attempt at it yourself. Just don't ignore the warning at the end of the video: If you don't ground yourself you could die playing Super Mario Bros. with your face.

Via: Slashdot [http://games.slashdot.org/story/10/08/04/1227246/Modded-Nintendo-Lets-You-Play-Mario-With-Your-Eyes]

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Dorian6

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Apr 3, 2009
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That's cool and all, but it just seems overly complicated when I have two working hands
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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That is indeed very awesome.

It is also a terrible idea.

It's hard to play video games if you have to move your eyes away from the screen to do something.
 

Thorvan

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May 15, 2009
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Well, it would work on this;
http://t1.gstatic.com/images?q=tbn:VxoN2djz_x58LM:http://www.highdisplay.com/wp-content/uploads/2009/12/monitor-computer.jpg&t=1
Quite well. Almost perfectly, in fact; looking at what's ahead of you causes you to move towards it, and vice-versa.
 

Folio

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Jun 11, 2010
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You can't even see where Mario is the moment you need him to move!
 

Kiithid

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Aug 12, 2009
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Folio said:
You can't even see where Mario is the moment you need him to move!
Plus the big question, how do I pause that thing?

One either have to be blessed with a nice side perception or fail miserably to the first pit.
 

Folio

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Jun 11, 2010
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Kiithid said:
Folio said:
You can't even see where Mario is the moment you need him to move!
Plus the big question, how do I pause that thing?

One either have to be blessed with a nice side perception or fail miserably to the first pit.
They should've put a sencor on the bladder. When it's full, the game will pause. But for all the other reasons you pause a game...

Bottoms up?
 

squid5580

Elite Member
Feb 20, 2008
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Hey wait a second. The title screen clearly stated SMB 2 but that was SMB 1 he was playing. Somethin fishy is going on.

Why is everyone on this anti controller craze lately?
 

OctalLord

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May 20, 2010
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squid5580 said:
Hey wait a second. The title screen clearly stated SMB 2 but that was SMB 1 he was playing. Somethin fishy is going on.

Why is everyone on this anti controller craze lately?
I'd like to think it's simply a fad. With everyone looking towards the future, and "Futuristic" devices any device that branches out in a way that is cool and reminds us of things from representations of the future(Say Minority Report and it's powerglove[you know that's what it is.]) that appeals to the general audience.

It's possible that it may fade back out of existence or explode in popularity, only time will tell.

Also: This isn't to say it's bad/stupid it's just a fad and a intresting one at that.
 

Jared

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Jul 14, 2009
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Hehe. now if this was the next step in controllers I wouldnt mind at all
 

Electrogecko

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Apr 15, 2010
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Because you must always look at the screen, they should swap left for right and up for down. This way, you would tilt your head right to move right and tilt upward to jump, because your eyes would move left and down respectively. You'll notice in the video that they had to look left to go right in game.
 

Breaker deGodot

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Apr 14, 2009
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It sounded good at first, but what if I have to use the bathroom, or if I look around to something else happening in the room? What about a pause button?
 

NLS

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Jan 7, 2010
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Electrogecko said:
Because you must always look at the screen, they should swap left for right and up for down. This way, you would tilt your head right to move right and tilt upward to jump, because your eyes would move left and down respectively. You'll notice in the video that they had to look left to go right in game.
Someone commented this on youtube, and they replied that they had tried that idea, and that it worked quite well.
 

oranger

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May 27, 2008
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Hurray for science! seriously, this is a big step in cybernetics.
I can't wait to climb into a suit in my pod after work to "enter" my virtual apartment.