Except boutique MMOGs DO work. They exist and have thousands of subscribers, you just haven't heard of many of them.Hopeless Bastard said:I kinda spaced out about half-way through the second page because... well... You're wrong. In almost every possible way.
World of warcraft as it exists right now is the product of more than a decade's worth of development, billions of dollars, and trillions of man-hours. Its successful because its been in a constant state of development, bug testing, and QA since it launched.
But when it launched, it was in a terrible, terrible state. The world was void, half the quests didn't work, flawed server matching put every one of the first million or so subscribers on the same handful of realms, one in every three quests required multiple runs of instances that people leveled beyond before they had any real experience with them, a great many skills didn't work, half the classes didn't work at all beyond the concept phase. Then, to top it all off, when you actually got to level 60, there was quite literally nothing to do. The only raid instance was molten core and it simply didn't work. At all.
Right now, if something launched in that state without the "blizzard" name to prop it up, it'd fail completely and instantly. So to even have a prayer of competing with world of warcraft, a new mmo has to represent an extremely significant investment.
A low investment, low rent attempt at an mmo would likely look like crap, play like crap, and/or simply lack sufficient content to keep people playing. If you're going to charge people per month, you need at least a two month's worth of content polished to a mirror shine.
Lowered expectations does not increase chances of success. If you shoot for the stars, but only make it to the moon, you're doing pretty good. You can build from there. But if you shoot for the treetops, you're just as likely to brain yourself on a branch.
Also, peer to peer games (guild wars, the agency, etc) are not mmos. They're just online games with a full 3D lobby instead of matchmaking or something else. They're what would happen if valve expanded the 'safehouses' in left4dead to allow hundreds of people to be in them at once, to form their own parties and then venture out into their own private maps.
That actually sounds pretty awesome. I agree with teh rest that I removed.Hopeless Bastard said:[b/]Also, peer to peer games (guild wars, the agency, etc) are not mmos. They're just online games with a full 3D lobby instead of matchmaking or something else. They're what would happen if valve expanded the 'safehouses' in left4dead to allow hundreds of people to be in them at once, to form their own parties and then venture out into their own private maps.[/b]
While I did cut out most the body of the post, it basically comes down to this sentence. Can you please turn the fanboy down a little bit, theres a lot of hot air in here already.Hopeless Bastard said:SNIP: Right now, if something launched in that state without the "blizzard" name to prop it up, it'd fail completely and instantly.
Hrm..well I remember 2004 pretty well. I also know that as it related to MMOs Blizzard had basically no name recognition. The warcraft franchise really didnt have a massive widespread appeal and was still seen as a niche RTS franchise, that wasnt even the top of the pack at the time. Try to think back.. in 2004 there was a fair amount of trepidation toward Wow, thanks to Blizzards previous online efforts with things like Diablo being prone to hacking, duping, and other related security issues. I even remember a lot of people speculating that FFXI would crush WoW simply under the weight of having an established franchise name entering into the MMO arena.Hopeless Bastard said:Wait, I'm a fanboy because I recognize WoW only survived its first six months because of the name blizzard? Everything you listed are the reasons wow is successful right now. None of which existed in November 2004viranimus said:-snip-
I'm sorry but your last line there just kind of grated on me. So what you are saying is that you want a game that allows you to be as good as someone who has given hours upon hours of time and effort to this game when you yourself have put forth almost nothing? I really can't comprehend how you could even conceive that as being fair. Why should you be allowed to experience the same things they are experiencing when you obviously are not as dedicated as they are? You get what you work for, simple as that. As far as I see it, maybe MMOs just aren't the right type of game for you. To each his own etc, etc...WanderingFool said:I honestly cant think of anything good to say about Wow. Ive played the game for a couple months back in 2008-09, or the pre WotLK time, and I thought it was just the most awesome thing when I first started. When I stopped, I realized that it sucked on so many levels. One of the biggest which killed it for me the "end-game drive"; this is what everyone strives for, reaching Outworld or whatever the fuck its called and going on the level 70 raids. It was near impossible to find a group of people that are willing to go on Azeroth raids. And the people sucked also, yeah I could play it on my old shit laptop, but that didnt mean it was a good thing.
Im hoping for a MMOG that I dont need to grind and shit in order to be able to "play" with the big boys.
Hmmm, obviously didnt say what I said clearly enough to explain.VegetaPrinceofSaiyans said:I'm sorry but your last line there just kind of grated on me. So what you are saying is that you want a game that allows you to be as good as someone who has given hours upon hours of time and effort to this game when you yourself have put forth almost nothing? I really can't comprehend how you could even conceive that as being fair. Why should you be allowed to experience the same things they are experiencing when you obviously are not as dedicated as they are? You get what you work for, simple as that. As far as I see it, maybe MMOs just aren't the right type of game for you. To each his own etc, etc...WanderingFool said:I honestly cant think of anything good to say about Wow. Ive played the game for a couple months back in 2008-09, or the pre WotLK time, and I thought it was just the most awesome thing when I first started. When I stopped, I realized that it sucked on so many levels. One of the biggest which killed it for me the "end-game drive"; this is what everyone strives for, reaching Outworld or whatever the fuck its called and going on the level 70 raids. It was near impossible to find a group of people that are willing to go on Azeroth raids. And the people sucked also, yeah I could play it on my old shit laptop, but that didnt mean it was a good thing.
Im hoping for a MMOG that I dont need to grind and shit in order to be able to "play" with the big boys.
I never said that, I want a game where I can do things. You make it sound like I want to have access to everything in the game right off the bat, I want to work for the stuff to, thats where the fun is suppose to be. But the is such a great devide between new players and vets, and from my experience there is hardly anyone will to help a lower level run through the older raids. One of the most anoying things I kept hearing was, "The game starts at level 70." Im not sure if it was just the server or if all of them are like that, but when you have to grind 70 levels just to participate in events, it loses what was suppose to be fun. Almost all MMOGs I played were like this, everyone who is a higher level is off doing their thing, and all the lower levels are doing their thing, but none of the lower levels ever want to "work togwther" to accompliush goals or missions, they just want to level up and get better gear. For a game thats suppose to be a "massive multiplayer online", when your a new player in a level based game, its really fucking lonly.So what you are saying is that you want a game that allows you to be as good as someone who has given hours upon hours of time and effort to this game when you yourself have put forth almost nothing?
Also how is it people who spend more time playing this one game desearve to be treated differently from people who dont? Just because they spend 50% of the week playing as oppose to my two hours a day? I honeslty think everyone should have a shot at something, not just those who are "dedicated". And why do you make me sound like someone who feels etitled to have things given to me without any effort? I never said that. You took what I said and cuorrupted it. I never said anything about have things easy, I want the fair chance to achieve this things. While it is fair that everyone has to go to level 70 before they can head to Black Temple, that doesnt mean its any fun grind all that way.I really can't comprehend how you could even conceive that as being fair. Why should you be allowed to experience the same things they are experiencing when you obviously are not as dedicated as they are?
What I meant with this was a MMOG that didnt have such a level disparity, or hell, maybe no levels at all! Why does a MMO need a leveling system? Its not like the higher level you are, the more skilled you are; Ive seen pleanty of players who play like noob, even at 70. Theres no defining of skill, just tenacity. It works for a game like Wow, which is a MMORPG, which typically is defined by leveling (course this is just my own experience with RPGs). But I didnt say MMORPG, I said MMO. Is leveling that important to every MMO? I think not.Im hoping for a MMOG that I dont need to grind and shit in order to be able to "play" with the big boys.
Maybe, maybe not. Maybe there just needs to be a MMO that isnt trying to be Wow...As far as I see it, maybe MMOs just aren't the right type of game for you. To each his own etc, etc...