Mass Effect, Spore To Use Recurring Validation

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Mass Effect, Spore To Use Recurring Validation


Spore [http://masseffect.bioware.com/], two of EA's most anticipated PC releases this year, will be using a "recurring validation" system to help protect against piracy.

A note posted by BioWare Technical Director Derek French on the official SecuROM [http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125]copy protection requiring an online activation when the game is first installed. But following that, the copy protection will require a "re-check" with its server within ten days in case the CD key has been pirated or become public. The re-check begins with five days remaining in the ten-day window, and offers a second ten-day "grace period" if the server cannot be reached. After the expiration of the second ten-day period, the game will need to be fully re-activated before it will run.

The new system will apparently be used in all future PC releases from EA [http://www.ea.com]. In response to concerns that owners of the PC version of the game will not be able to play it once the validation servers are pulled down, French wrote, "It does not take any effort to keep the servers running, because it's not just for Mass Effect, it will be for Spore, and all the other PC titles coming up. In fact, it would take more effort to shut down one PC title than to keep them all going."

"Just like people claimed we would shut off the NWN1 [http://nwn.bioware.com/]Master Server, we said we wouldn't and we haven't and people are still playing," he added.

French said each activation key will be good for three installations, and that the game's requirement of a regular internet connection, despite being a single-player title, will be clearly marked on the game's packaging. Mass Effect for the PC is scheduled for release in North America on May 28.


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Nov 28, 2007
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This sounds good in theory, but theories are indeed treacherous things. I mean, what about those people who cannot get an Internet connection for whatever reason? Or what if someone gets a blackout?
 
Apr 28, 2008
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wow, I'm all for stopping piracy and all, but only 3 installs?!

I have installed all my games at least 5 times over the course of my PC's life.
whatever, nothing I can do about it
 

Widell

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Oct 2, 2007
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thebobmaster said:
This sounds good in theory, but theories are indeed treacherous things. I mean, what about those people who cannot get an Internet connection for whatever reason? Or what if someone gets a blackout?
BioWare's answer is that then they can not play the game.
 

Jhereg42

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Apr 11, 2008
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I would not worry aboout it too much. By the time you use up three installs, some guy will have a "no Validation" patch or something.

As much as I agree that Piracy in the PC industry is a serious issue that needs to be addressed, I have games that have gone on and off my PC an upwards of 10 times over the course of my ownership of the game, mostly Bioware and Black Isle games come to think of it. Having my end user rights limited in that way kind of ticks me off. I think EA could have gotten away with just the server validation and been fine. The install limit is just bloody piss directed into the wind. They are literally making hacking the game a necessity for anyone who wants to own the game long term and protect their rights as an end user.
 

Rabid Toilet

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Mar 23, 2008
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thebobmaster said:
This sounds good in theory, but theories are indeed treacherous things. I mean, what about those people who cannot get an Internet connection for whatever reason? Or what if someone gets a blackout?
I think if someone has a blackout, they wouldn't be able to use their computer anyway.

The installation limit is going to be annoying, since I tend to repeatedly un- and reinstall my games. Guess I'll just have to deal though, as it doesn't seem like it's going to change.
 

Jack Sheehan

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Oct 16, 2007
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Can you blame them? It's not like they are going to make that much money out of a PC release anyway, consoles are where the money is made these days (Giant apartment-fulls of it).
 

oshin

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Apr 25, 2008
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This is pointless, it will alienate anybody who actually plays the game, by forcing them to have a net connection, by forcing them to go through some rigmarole to register, and finally its forcing pc gamers to junk there game after 3 goe, which to be quite frank is nonsense. An avid pc gamer might reinstall every 6 months due to the build of junk from demos/games/porno and the odd upgrade.

Pc developers go on and on about how gaming is failing on the pc due to piracy and other factors, but then they go on and make the situation worse with this type of shite. Fair enough, you want to copy protect your games, but this aint the way to go. How about usb dongles ? If they became standard they would probably be easily produced, they might be crackable tho i dunno. This system will get cracked so bad, and the worst part is people who actually paid the money will have to resort to it when there 3 goes are up, gg to user friendliness.
 

Widell

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Oct 2, 2007
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Just to clarify something, even if I am strongly against this kinda of copy protection.

If you re-install the game on the same machine it will not count against your number of activations since the authentication server will still see that the authentication request comes from the same computer that the game once got registered at.

That said it will send information about your hardware and possibly OS and so forth, a consequence of this is that changing your hardware may count against your number of registrations. Minor hardware changes will not affect it, but they are unable to tell you what changes will.

An example (submitted by a BioWare developer, Derek French I believe) would be that changing your graphics card to one model might not trigger it while changing it to another model will.
 

Cousin_IT

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Feb 6, 2008
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...well I guess I wont be getting Spore then :-(

Multiactivate I can live with, limited installations off a disc is one step too far.
 

Galaxy613

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Apr 6, 2008
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and they choose to alienate those customers who don't have a internet connection. People already complain about Steam requiring a internet connection...
 

Cousin_IT

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Feb 6, 2008
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having trawled through some the mess that is the Mass Effect forum (they locked the origional thread linked in op & now discussion is all over the place), it seems:

1. The system allows for a maximum of 3 concurrent active installations, not 3 in total (which isnt new)
2. The CD checker thingy will automatically & quietly check if it can connect with the server when you start Mass Effect from 5 days after its last confirmation.
3. Someone has already worked out a potential way to get round the server authentication thing which I have yet to see dismissed by a Bioware official (I wont link it, but its in the OP linked thread)
4. Alot of Bioware forum customers seem pissed, though alot more people seem to have started new accounts just to troll.
5. Bioware seem confident in the system. Should the servers go down or something, theyll make a patch so that autoauthentication is no longer required.

I personally think the system is a pointless pain in the arse. But I guess if the only way for EA to see that it wont achieve their aim is for them to try it; I guess well just have to let them.

Or Maybe this is a big conspiracy by EA to kill off PC gaming & make us all play on Consoles; meaning they dont have to bother spending resources on PC ports. The cunning bastards.
 

odisious15

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Nov 14, 2007
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Nice to see that EA can still kill anything it gets it's grimy hands on.

I think that all these companies need to realize that a lot of people who do "pirate" games do so for the fact that the games they churn out are god-awful. I honestly think that someone downloading an entire game; not some demo that shows you the best parts (sometimes) has a perfectly legitimate reason for it. Why pay $50 for a game that should be in the bargain bin at it's release ? I say these developers and publishers need to earn there place first and produce more than a few quality games before they start blaming "pirating" as to why they start loosing money. As for me I download games all the time and those that are actually GOOD I go out and buy and the rest gets pushed into the recycle bin.
 

Ethanael

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Apr 8, 2006
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It was because of the install limit that Bioshock didn't get into my PC collection.

I really wanted to play Spore, but there is no way I will buy a game who limits the install count.

These people need to become as creative as they are with making games, to stop piracy. Quit stomping on the legit players because you're turning them into pirates- and doing yourself in.