Crossplayer Is the Future
Why choose between single and multiplayer when you can have both?
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Why choose between single and multiplayer when you can have both?
Read Full Article
I second that notion.DojiStar said:"Crossplay" is an unfortunate choice of terminology.
That's a pretty unwieldy term, but yes, good lord yes it's better than crossplayer.DojiStar said:"Crossplay" is an unfortunate choice of terminology. I was initially horrified to click on this article's link because it sounds like anime or game cosplayers dressing up as characters of the opposite gender. Nothing wrong with that, I just don't want to see any more Sailor Moons with hairy legs and arms.
Perhaps "asymmetric multiplayer" or something.
I agree, I don't think this can really work if you're going for a really narrative driven game. Would something like Bioshock be improved if the single player had human enemies. Or Zelda for that mattter? I think Left 4 Dead works so well because it was never that serious. Characters spout one liners or banter all the time, and it's almost like chatting with some buddies at a bar. The joshing around is part of what makes it fun, so immersion killing isn't a deal breaker there.Engarde said:This is a wonderful idea in theory, but it must be handled very carefully.
Let us, imagine for a moment, that you are playing amazing story blended action shooty game. You are loving amazing story blended action shooty game, the story well written and the characters compelling, the hordes of well written foes, let us say, aliens, move as a hivemind, together, flanking, rushing....when one of them starts tea bagging a fallen comrade.
Your immersion was just dealt such a blow that it could never recover. Every errant twitch or odd movement now shouts out to you as some idiot on the other side of the game ruining it for everyone.
...and that was the same thing I thought of... though it doesnt really bother me that much, but with humans as actual enemies, what would happen if they keep killing you? you get annoyed and stop playing, just like if it was a normal MP game. Im not sure if everybody is aware of this, but people are idiots and jack-offs. Im just not that sure I would want them in my story driven game. Now if there were certain parts, like you desribec in you second example, sure, that would be intense.Engarde said:This is a wonderful idea in theory, but it must be handled very carefully.
Let us, imagine for a moment, that you are playing amazing story blended action shooty game. You are loving amazing story blended action shooty game, the story well written and the characters compelling, the hordes of well written foes, let us say, aliens, move as a hivemind, together, flanking, rushing....when one of them starts tea bagging a fallen comrade.
Your immersion was just dealt such a blow that it could never recover. Every errant twitch or odd movement now shouts out to you as some idiot on the other side of the game ruining it for everyone.
This is why I am hesitant about crossplayer. There can always be someone to ruin it for you. But let us look at this on the other hand....
On a devious note, imagine this : you are playing as a wonderful character you have spent some time in, in a hardcore diablo-esque death is permanent kind of deal. Now, unfortunately, after a wonderfully written and staged drama, your character is captured as a slave to be carted of to the arena. Little do you know, your foes are all the same. Fighting for their characters very lives...the stakes would be high. The game tense....each one giving their all....oh, think of it....
It is for this reason I am both excited and hopeful, yet cynical and careful about crossplayer. Given the right guiding hands, this could be amazing....