Capcom Crosses Mega Man With LittleBigPlanet

gregoryg

Mad Scientist
Jul 13, 2010
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Capcom Crosses Mega Man With LittleBigPlanet

Mega Man Universe will let you create the side scroller you dreamed about back in grade school.

Ages ago, I used to spend my school days ignoring my teachers and drawing my own Mega Man maps on graph paper. I'm sure that I wasn't alone in this - what gamer wasn't left inspired by the insanity of NES side scrollers? Heck, even if you never created your own sprawling labyrinths, you surely must have at least wondered what would happen if Final Fight's Mike Haggar was dropped in a Ghosts 'n Goblins level! Well, it seems out that the upcoming Mega Man Universe will finally give fans a chance to fulfill these childhood design fantasies.

Earlier videos [http://www.escapistmagazine.com/news/view/102131-Mega-Man-Universe-Teased-As-Capcom-Crossover-Title] slipped in characters from other Capcom games, like Street Fighter's Ryu, leading some to speculate that Universe would be a crossover title. These were actually subtle hints at the character customization mode, which allows players to create their own "Mega Man" out of a massive array of premade parts.

These parts won't just alter your appearence. According to Capcom, your character's innate abilities will also shift according to what pieces you built it out of. While that statement was left purposefully vague, I'm going to go ahead and take that to mean that I can stick the grappling hook from Bionic Commando on one arm while rocking a huge cannon on the other. No, I don't need fingers - this is a platformer, after all.

Mega Man Universe will also allow players to construct their own stages, dropping in platforms, enemies, and power-ups at will. The developer has hinted that, like with the Ryu example in the character customizer, the level designer will come packed with parts inspired by other Capcom classics. Perhaps you will even be able to create a character that looks a little like one of the developers and drop them in a room full of spikes for a bit of long-needed catharsis.

Like in LittleBigPlanet, players can share their custom levels with other gamers around the world. While we do know that Universe is coming out for both the PS3 and 360, there has been no word yet on whether levels created on one platform can be downloaded on the other.

Regardless, I can't wait to see what the fan community can come up with, or more likely - how many slight variations of Mega Man 2 levels I can slog through before I scream. Given how much my platformer skills have atrophied, can I at least request a few spike-free stages?

Source: Andriasang [http://www.andriasang.com/e/blog/2010/09/10/mega_man_universe_detailed/]

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Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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And, knowing Capcom, the controls will be perfect...

Unlike LBP. Which is my only really issue with LBP. The floaty physics and iffy platforming.

DO WANT!
 

Numachuka

New member
Sep 3, 2010
385
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Woo Little Big Man.

Sounds like it should be quite alot of fun to make your own map.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
3,560
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OMG... OMG... OMG... DO WANT!!!...

I just hope Capcom release this on Steam... and given the stigma Cap has with PC pirates, I seriously doubt it will become a reality soon...
 

zehydra

New member
Oct 25, 2009
5,033
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*dies a happy man*

Wow... This is so.... wonderful...

Except that I have neither a XBOX 360 or a PS3... :/
 

Electrogecko

New member
Apr 15, 2010
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OMFG this is an absolute dream come true.
1. Add a select-your-own-soundtrack feature, or maybe even a CREATE-your-own-soundtrack feature to that level creator.
2. Make the custom parts' unlock difficulty dependant on how good the piece is, with the top tier pieces being the most difficult platforming/boss challenges of all time.
3. Keep the controls tight and the level design insanely awesome and difficult.
4. Add 2 or 4 player co-op that requires heavy teamwork and tactics to take on multiplayer-specific levels and bosses.
 

LawlessSquirrel

New member
Jun 9, 2010
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Wow...I'm seriously at a lost for words right now, Megaman with LBP-level customization...I am very interested.
 

Dexiro

New member
Dec 23, 2009
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I doubt they can match the level of customization of LittleBigPlanet but i'll stay optimistic. It should be a fun game either way :D
 

scotth266

Wait when did I get a sub
Jan 10, 2009
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gregoryg said:
can I at least request a few spike-free stages?
No.

Just for that, we're going to make every level like Phantom's level from Megaman Zero. [http://www.youtube.com/watch?v=ocyxH9CJv4A] (Once he beats the boss, skip to 3:10, as he dies and has to restart in the interim.)
 

Aura Guardian

New member
Apr 23, 2008
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Hmm...Sounds good. I hated LBP because of the horrible platforming mechanics they used and platformers are my favorite genre by the way. And since Megaman are very good and hard platformers...I welcome this. I already predict what a certain game reviewing site will say about this. (And no...it's not this one)
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
3,902
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I can finay make stages for the Bosses I thought up! CasinoMan, SonicMan, MirageMan, WeightMan, GattlingMan, HammerMan, SpectreMan and ShredMan! As long as the Character customization is good, this will be freakin' EPIC!