'For a small studio, with only enough resources to handle one game at a time, "transition" equals "layoffs." The early stages of a new project - concept art, placeholder code, design docs and blue-sky brainstorming - work best with small teams. So the execs fire everyone else, until it's time to ramp up once more. If they try to reassemble the same bunch later, guess what? Everyone has scattered to other jobs. It's just one more way the industry is broken.'
Allen Varney talks to Wideload Games' "Man With a Plan," Alex Seropian, about the future of game development.