I think the retro-metroid example is an interesting one to bring up here.
The fact that retro is a first party to nintendo had more of an impact in that game becoming great than a standard developer-publisher relationsip.
Everyone knows that nintendo's internal studios make fantastic games with miyamoto sitting proudly in the captains seat on the ship. What a lot of people don't realise is how much these development "superstars" actually help out the other companies they are working with. I remember reading interviews with the retro guys during the development of the original metroid prime and they would often mention how often the nintendo guys would visit, looking over their shoulders and offering suggestions to make sure the final product was good. I'm sure the same could be said for many of the other games that nintendo outsources (Wars series, Smash bro's, SNES Donkey Kong series).
In research, it doesn't matter how much of the work was performed by the student, the supervisor will always get their name on the final product and 99% of the time it is well deserved, because without the supervisors input the end result would never have become what it finally did.
In the video game industry a lot of publishers seem to claim this sort of credit by default but lets not rush into saying that it is always undeserved. While it does seem necessary for the actual developers to get more credit than they are at this point, I would have no problem with EA taking credit for some of the games they publish if they were to offer Will Wright up as a supervisor, both to help increase the quality of the games and at the same time teach the developers how to make better games.