I'm a bit dissappointed with the read. I feel a lack of substantiality, particularly regarding the claims to Age of Conan's lack of innovation re: the genre. It's from the start been a very obvious fantasy MMO, with tastebytes being taken from single-player RPGs like the Gothic series and the excellent indie game Mount & Blade, the stylistic sense of LOTRO and a strong IP that gives it a sense of anchorage. The changes made have always been pitches as as much improvement upon the formula as "innovation." The cart isn't design-wise much different from the wheel-barrow, but it's still better, right?
Further, I feel the article lacks depth and perspective. Most of what is said is true, of course, but it's mostly so common-sensical that it's devolved to truisms. I know there's a character limit for this kind of article, but surely it's not one and a half page? As a note on something that should be explored, for instance, is Funcom's stated intent at a player base of around 500 thousand steady players and the solid stance that it's not designed to be a "WoW-killer" (as every journo has so originally termed it . . . )
Now, I just posted my first impression on this board, so my opinion could of course be derived from a conflict of interest, but I just feel this topic deserves a true, expansive treatment.