Falseprophet said:
Mstrswrd said:
Hey! Both Lament of Innocence and Curse of Darkness (the 2 3D PS2 Castlevania games) were good games. Not great, and not classics by any sense of the word, but good.
Totally agree. I never played Curse, but Lament was a good game for its era. And yes, it did chain weapons in a 3D game before God of War did, even if GoW did it better. Near as I can tell, Lament was condemned mainly for not being a 2D Metroidvania game.
I also appreciated that Lament tried to explain why Dracula left all these power-ups scattered all around his castle.
True Lament was a good game, but Curse of Darkness didn't use a whip... Hector used Pokemon summons and different weapons making him like a summoner, or a "Devil Forgemaster" rather. What made me drop the game was the fact that the best item drops had to be obtain while killing a guy in a specific manner... Not just kill the bloke and % chance of dropping a rare... No no, it was kill a guy ina specific manner when they are looking in specific way and doing a specific action and you get a % of item drop... But the Boss Battles were nice if not downright awesome.
The thing was I hated Isaac's constant ramblings and/or flirting with Hector and Trevor's almost exposed man-chest...
Now regarding Castlevania LoS, I liked the QTE system since you can press any button, so I'm doing all the QTEs by just pressing X, the QTE that DON'T use the round system (in which you can hit the button anytime after it's crossed the inner circle
) are kinda random and sometimes unfair right after a cutscene while u were picking ur nose. But the feedback is quite nice and incredibly fun. The exploration made me feel like I could transverse "freely" the maps and get some incredible vistas and secrets I would never find in games of a Similar formula where you feel you are being dragged by the nose.
What could really improve the QTE system is that the kill animations change depending on which button you press, but that's hope for the sequel.
It is plagued however by invisible walls... Also it's quite refreshing hearing Reviewer John not complaining about the platforming much. I actually liked the pace of the sections in which you swing from place to place letting you enjoy the places you are visiting and exploring and the hand helding is felt by showing you Glowing edges without becoming overwhelming.
I still had a couple of Castlevania Old School stiff death-jump routines however...
The world map is a great idea in order to replay maps and bosses and stuff but some of the Trials are unfair but I guess that's the Idea, like defeat 10 guys while poisoned because your poison stat gets removed quite fast and you have to get hit in order to get poisoned... In Hard the Spiders take me out in a couple of hits so I gotta keep running back and forth and WAITING for the f*cking things to actually try and use that attack at some point... The same problem I had in GoW when I had to wait for the Medusas to actually try their gaze and stun me...
The gameplay is fun, once you have Shadow magic the battles become less tiresome but having full Combat Focus (play the game) and having a moron sneezing over you and removing it its fecking tedious. And I miss whipping candles and hearing classic tunes. But this re-telling is definetely a great one. It's too bad a lot of people won't see it. Specially for people who would like it to be in Japanese with inverted Castles and strange stories at best.
Oh and on a final note, I loved the Bestiary art style... It's kind of a dark Fairy Tale thing.
Oh and if you want to discuss how the game is un-original well let me tell you... Castlevania hasn't been that original since the first one on the NES and even at some degree.
The first looks like if they were watching the Universal monster movies and some of the Hammer Horror flicks... Simon's quest borrows a little from Zelda II... Castlevania 3, the prequel adds a couple of nice things like path choosing and character select but quite a few games were doing it at the time... Like Double Dragon 3... And the Super Castlevania (BEST CASTLEVANIA EVAHHH) is a remake... Castlevania Rondo of Blood borrows from previous titles and MetroidVania borrows heavily from that one Metroid game style and JRPGs things... But its a great game, and the 64 games were just jumping on the 3D-esque Wagon. And from there you can see the other things... But saying this day and age that one game looks like another it's just absurd... Every game looks like one or another... I guess by that reasoning I could very well say that any game is just a PONG rip-off... But anyhow that's just my personal opinion
Glad there's at least one thing on the menu and that's variety.