Halo: Reach Sells 3.3 Million in September
As it turns out, more than a few gamers were interested in remembering Reach.
Last month's Halo: Reach wasn't just an excellent send-off to Bungie's landmark FPS series, it was a fantastic game, period [http://www.escapistmagazine.com/articles/view/editorials/reviews/8101-Review-Halo-Reach]. There was absolutely no doubt in the minds of any (save perhaps the most ardent PS3 fanboy) that Reach would be a massive hit - and the numbers back that up.
According to Microsoft's Aaron Greenberg, Halo: Reach sold 3.3 million copies in the US in September [http://twitter.com/aarongreenberg/status/27383820232#]. This puts it on par with its blockbuster predecessor Halo 3 - which also sold 3.3 million units in September 2007 - but behind Modern Warfare 2, which moved 4.2 million copies last November on Xbox 360 alone.
Though I doubt there is a single game studio on the planet that would be unhappy with a game selling 3.3 million copies in a single month, Reach is actually underperforming in the eyes of some. Industry analyst Doug Creutz had expected the title to outperform Halo 3 [http://www.gamesindustry.biz/articles/2010-10-15-new-game-releases-disappoint-in-the-us] with 3.75 million sales in its first month, given that there are many more Xbox 360s in gamer households than there were three years ago.
In other words, it still ain't outselling Pokemon Black & White in Japan [http://www.escapistmagazine.com/news/view/104400-Red-Dead-Redemption-Sees-Surprising-Success-in-Japan].
Putting comparisons both reasonable and unreasonable aside, though, 3.3 million sales in a single month is hardly anything to sneer at. Bungie must be happy to know that it will be leaving the Halo franchise as it entered it: on a big honking pile of money.
(Via Videogamer [http://www.videogamer.com/news/halo_reach_sold_3_3_million_units_in_the_us.html])
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As it turns out, more than a few gamers were interested in remembering Reach.
Last month's Halo: Reach wasn't just an excellent send-off to Bungie's landmark FPS series, it was a fantastic game, period [http://www.escapistmagazine.com/articles/view/editorials/reviews/8101-Review-Halo-Reach]. There was absolutely no doubt in the minds of any (save perhaps the most ardent PS3 fanboy) that Reach would be a massive hit - and the numbers back that up.
According to Microsoft's Aaron Greenberg, Halo: Reach sold 3.3 million copies in the US in September [http://twitter.com/aarongreenberg/status/27383820232#]. This puts it on par with its blockbuster predecessor Halo 3 - which also sold 3.3 million units in September 2007 - but behind Modern Warfare 2, which moved 4.2 million copies last November on Xbox 360 alone.
Though I doubt there is a single game studio on the planet that would be unhappy with a game selling 3.3 million copies in a single month, Reach is actually underperforming in the eyes of some. Industry analyst Doug Creutz had expected the title to outperform Halo 3 [http://www.gamesindustry.biz/articles/2010-10-15-new-game-releases-disappoint-in-the-us] with 3.75 million sales in its first month, given that there are many more Xbox 360s in gamer households than there were three years ago.
In other words, it still ain't outselling Pokemon Black & White in Japan [http://www.escapistmagazine.com/news/view/104400-Red-Dead-Redemption-Sees-Surprising-Success-in-Japan].
Putting comparisons both reasonable and unreasonable aside, though, 3.3 million sales in a single month is hardly anything to sneer at. Bungie must be happy to know that it will be leaving the Halo franchise as it entered it: on a big honking pile of money.
(Via Videogamer [http://www.videogamer.com/news/halo_reach_sold_3_3_million_units_in_the_us.html])
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