And Naughty Dog. They're getting big, but still maintaining the "small company" feel. Because its better for everyone overall.Ephraim J. Witchwood said:So what you're saying is they fell because they adopted a more corporate style and the best way to go is to stay indie regardless of how big or rich you get. Makes sense to me, and it explains how Bungie keeps pumping out good stuff (IMHO).
Perhaps, but their Crash Bandicoot games on the PS1, and Jak and Daxter games on the PS2 are absolute joys to play. And I enjoy the Uncharted games as well.Ephraim J. Witchwood said:I dunno aboot them. Only one of their games I've played is Uncharted 2, and I found it to be shallow and pedantic.Irridium said:And Naughty Dog. They're getting big, but still maintaining the "small company" feel. Because its better for everyone overall.Ephraim J. Witchwood said:So what you're saying is they fell because they adopted a more corporate style and the best way to go is to stay indie regardless of how big or rich you get. Makes sense to me, and it explains how Bungie keeps pumping out good stuff (IMHO).
No, he said they failed because they got caught up in unwarranted bureaucracy. Gotta love reading comprehension, right?Ephraim J. Witchwood said:So what you're saying is they fell because they adopted a more corporate style and the best way to go is to stay indie regardless of how big or rich you get. Makes sense to me, and it explains how Bungie keeps pumping out good stuff (IMHO).
Because Bungie only JUST became independent. Microsoft owned them but didn't hinder them with their own deadlines or pointless meetings. I'm sure there was some corporate interference, but it wasn't enough to divert Bungies attention from making the best game they could.Ephraim J. Witchwood said:Er, is there much of a difference? Excuse my lack of brainpower, it's almost 6 AM here. >.<Angerwing said:No, he said they failed because they got caught up in unwarranted bureaucracy. Gotta love reading comprehension, right?Ephraim J. Witchwood said:So what you're saying is they fell because they adopted a more corporate style and the best way to go is to stay indie regardless of how big or rich you get. Makes sense to me, and it explains how Bungie keeps pumping out good stuff (IMHO).
Dundee is a city and one of the largest centre's of population in the UK, it's fortieth on the official list and will probably be in the top 25 next time the list is done as it's population is now well over 200,000.Setting up offices in the small Scottish town of Dundee
Yes there are a lot of responsibilities when you run a company and this company failed to have appropriate management structures for those. But why were they taking on a project that required such a scale up in the first place? Most successful companies bite off what they can chew, grow appropriately and look towards reasonable expansion including bulking up management and adding necessary bureaucracy. By the time they take on enormous projects the management systems are either in place or need small adjustments.albino boo said:The idea that you can run a company with 170 employees and $50 million of other peoples money the same way that you can run a start up with 12 people and drunk dog (it was in Dundee) is farcical. To make an MMO with requires more staff and with more staff comes more legal responsibilities.
Because APB was one of the most expensive games ever produced, and examining just how catastrophic a failure it really was - and the causes behind that - are far from irrelevant?frago roc said:I fail to see how an irrelevant company who made an irrelevant game still has enough relevance to warrant a 4 page swan song.