"GS: I think the quest designers have gotten really, really clever in doing that. In the new Undead leveling experience in Silverpine, you're still really low level but Sylvanas has selected you - you're obviously someone that's going to do a lot in life (or death, or whatever). She takes you under her wing, and you're running missions for her and fighting alongside her at points and it's a pretty epic experience."
This is my problem with the concept revamp, their stealing Age of Conan's concept of YOU are the ONE chosen one. Yet so is the guy next to you. And the next guy and ad infinum. This isnt an 'epic' experience its a bad one because I cant feel like any of it is areally happening to my character. So its just making me act out someone elses story and try to come up with what my character has been doing all along.
The new Worgen and Goblin areas are awful with this sort of thing. I dont need Thrall to be my character's bestest buddy to like him. because it really hurts flow when later he cant remember who I am because it wasnt scripted that way.
Wow is sinking into a dark age of storytelling where their telling their story and we are being forced to go along instead of being able to tell ours in their world.
"TE: In Cataclysm, there's this renewed tension and fighting between the two factions. Do you feel that they were getting too buddy-buddy?
GS: Absolutely"
if they gave people options for betrayal, faction changes, being neutral, and so on I might be for this but Im not that enthused about them trying to force conflict and hatred into the game.
When they were talking about aldor and Scryer and joining sides in the outlands away from azeroth in the BG I loved the whole concept .. it was a way to grow away from the 'I hate you just cause' line. Theres too much of that in the real world. Id like to escape endless armed conflicts fueled by generations of hatred - not be pushed face down into it.