Well being 32 I'm not sure if I agree with some people's definition of "classics". But I understand the point.
See, as an RPG gamer I miss games like "Wasteland" and "Wizardry" and "Might And Magic" where you could create and name a personal party of characters to explore the world and finish the quests. I'd like to see what I call "real" RPG games return, as one of the things that bothers me in games is being handed some hero that someone else named and all of his pre-made companions and such. Looking at what they did with the voicework/personalities in Wizardry 8, I can only imagine what they could do today for creating large numbers of potential character personalities, letting you plug them in, and seeing differant party dynamics develop based on what you chose to do and how you played.
The problem is that it seems that companies aren't willing to put the time and effort into developing things like this, as it's easier to hand you a character like "Tidus" or "Will Rock" or just some voiceless genertic guy named "Bob" and script everything.
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Right now I think the bane of game development is the existance of "plug and develop" engines like "Unreal" and "Ghost Recon Advanced Warfighter" (add in whatever number). See the problem today is companies have no interest in innovating seriously. One company makes an engine and does all the hard programming, then they sell the engine to other companies who simply have to tweak it and add in new artfiles and skins. Games today aren't just similar or reusing the same ideas, in many cases they are LITERALLY the same game.
Now honestly, I can understand re-using tweaked and improved versions of the same engine in some cases (like they did with Baldur's Gate) and then developing new engines when it becomes totally obselete. But the problem is that today it's been taken to a ridiculous extreme.
Your typical "Jock Game" isn't just similar to other games, if it's running the "Graw2 engine" basically it's more or less the same game as any other game running the "Graw2 engine" the only differances are minor tweaks, graphics, etc... This is why so many of them play so similarly and why someone who learns one simple game can so easily pick up another one and master it too... it's the same thing (perfect for Jocks).
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Also honestly I have a hard time considering things like Fallout Tactics to be "classics". Good games yes, but geez, I probably have things in my fridge older than that game. Sort of like the article writer I guess a game has to be from the "Dos Prompt" era before I even consider that at this point. Basically if you didn't have to set your ports for your sound card or whatever when installing, then it's not old enough to be "classic".
Personally I'd also point out that if someone with coding skill would take the time to create a more user friendly version of Dosbox, I think Abandonware could keep a lot of classic games alive. Right now I think the biggest problem is that it's simply so hard
to do.
I mean geez, as a Teenager I remember being rushing to get a 386 so I could play Ultima 7. But honestly I still think Ultima VI was my favorite.
>>>----Therumancer--->