blakfayt said:
I'm just curios, what were they thinking in strange journey when they made that Ouroboros boss? If you've played it you know him, I mean, god damn! I don't care that they said SJ was something you could analyze, Ouroboros was impossible! (great article by the way, love seeing things about SMT)
I have yet to meet a SMT game that has ALL of its bosses balanced. In Persona 3, there are bosses who are immune to everything but one type of physical damage. One boss can be damaged only by Piercing attacks and Ice magic. Another MINI boss group can shield itself and reflect any damage. So either you take a monster that is immune to, let's say, Fire, and deals Fire damage itself (so you don't take damage from Reflect) or you must take a lot of healing. Then there are the Megidolaons, making the battle a real hell.
Persona 4 has Mitsuru, who needs to be constantly barraged by high-power spells in order to break his outer shell, because he has 2 attacks in a round in it and he doesn't take damage, but once out of this shell, he still deals a shitload of damage. And he can recover it, so you must use a lot of powerful spells to constantly keep it down. Or you have to break it all over again.
Devil Survivor? I can't remember how many times I had to try to kill Bel or Belial... Both annoying, first one can be damaged by one skill used by Protagonist (nobody else can scratch him) and the other has annoying AoE damaging skills.
Which is still nothing compared to "bonus" bosses in ANY of the SMT games. Dante, Margaret, Elizabeth, Satan (Lucifer)...
However, I must say of all the games, I liked Persona 4 and Devil Survivor the most. For plot and gameplay, they were just perfect. Strange Journey bored me a bit, to be honest...