See, things like this annoy me. If the study found that game companies don't do that, why did they give it a title that suggests they DO do that? Ugh.In 2007, the FTC released the report Marketing Violent Entertainment to Children to Congress. The study found that videogame companies did not specifically target children under 17 to advertising for M-rated videogames.
This line tickled meCommercials on the cartoon network bleat to their audiences to buy cereal, shoes, videogames and non-toxic calorie substances that resemble food.
I say it's because they want the message to be show that the study is about how violent entertainment is marketed to children. It isn't so much that they're saying it does, or that they're saying that it doesn't. It seems a fairly non-suggestive title; one that illustrates what the study was about: whether or not violent entertainment is marketed to children.One thing that stood out to me:
See, things like this annoy me. If the study found that game companies don't do that, why did they give it a title that suggests they DO do that? Ugh.In 2007, the FTC released the report Marketing Violent Entertainment to Children to Congress. The study found that videogame companies did not specifically target children under 17 to advertising for M-rated videogames.
I think you're taking the implication one step too far. What would you have named the study?Optimystic said:See, things like this annoy me. If the study found that game companies don't do that, why did they give it a title that suggests they DO do that? Ugh.In 2007, the FTC released the report Marketing Violent Entertainment to Children to Congress. The study found that videogame companies did not specifically target children under 17 to advertising for M-rated videogames.
I think the fear is what could happen while they the parent are unavailable or if the child has a will despite what the parent wishes. (Can you say honestly that you've never done anything behind your parents' backs?) Many parents exert control, but the fear of what happens beyond it is gripping. Giving parents a better understanding of what's going on will hopefully reduce those fears and give them more managerial tools to extend that control and make it more effective.seekeroftruth86 said:Why can't parents be their child's censor? Why does there have to be an outside force censoring everything for EVERYONE? Your advice is great, but I don't see it teaching anything parents haven't already ignored.
I don't believe it prevents exposure of advertising, no more than being educated about game content does (i.e. not at all). Nothing can prevent running into the big Call of Duty standup next to the Kinect display short of avoiding the entire section of the store. No, it's about, "kids [becoming] better equipped to make good consumer decisions."By the way, how does comparison shopping help prevent unwanted exposure of advertising? Just curious.
Targeted Marketing of Violent Entertainmentpneuma08 said:I think you're taking the implication one step too far. What would you have named the study?
I can understand that. But when our society is supposedly built on cornerstones of "Free Speech" and "Free Markets", how can we in good faith try to pass legislature that seeks to prevent it? Trying to assuage fears by acting to prevent their cause seems like a good idea, especially in preventative medicine. But it is only going to backfire in the face of Constitutional rights. Or the ones we're supposed to have anyway.pneuma08 said:I think the fear is what could happen while they the parent are unavailable or if the child has a will despite what the parent wishes. (Can you say honestly that you've never done anything behind your parents' backs?) Many parents exert control, but the fear of what happens beyond it is gripping. Giving parents a better understanding of what's going on will hopefully reduce those fears and give them more managerial tools to extend that control and make it more effective.seekeroftruth86 said:Why can't parents be their child's censor? Why does there have to be an outside force censoring everything for EVERYONE? Your advice is great, but I don't see it teaching anything parents haven't already ignored.
That's a perfect example of something parents of older children have to deal with all the time - we're not the only influence on our children once they start going to school and making friends. Once they start going to friends' houses they are going to be exposed to different standards of parenting, and possibly things we wouldn't allow them to do or see at home.Hulyen said:Exposure, indeed. Far too often I have parents come in to buy M rated games for their young kids, and when I ask if they're okay with the rating, they say "Well, no, but he plays it at a friend's house, so..."
That makes me angry, honestly. That seems to me a PERFECT way to address those sorts of games - sit down and talk with your kid about them! Tell them that you don't approve, and talk to the parent of the friend's house! Don't just sigh and give in and buy your 9 year old GTA!
Those are excellent points - I am not a parent, and can only speak from the point of view of a retailer. It's just the obvious bending of ideals that shows the kid that they can get away with whatever they want and setting a poor example of giving in. Kudos to you for finding a balance!Soylent Dave said:That's a perfect example of something parents of older children have to deal with all the time - we're not the only influence on our children once they start going to school and making friends. Once they start going to friends' houses they are going to be exposed to different standards of parenting, and possibly things we wouldn't allow them to do or see at home.
That is actually one of the reasons we send them to school and encourage them to make friends in the first place - so they get exposed to different ideas, and different world views. Just like they will when they go out into the world as adults.
But it does mean that you can't rigidly stick to your own parental standards no matter what. "Aww, but all the other kids play GTA IV!" isn't a good reason to allow little Jimmy to have the game - but at the same time steadfastly refusing him access to the game when he's going to play it anyway (at his friends' houses, if nowhere else) isn't a good idea either. Part of allowing your children to grow up is relaxing the boundaries you've put in place - especially if they come up with a good reason for you to do so (keeping rules in place without a good reason isn't a great way to earn or keep your kids' respect).
So yes, you do have to talk to your kids about the issues that come up as they want access to more explicit material - but often the result of that talk will be "I'll buy that game and you can play it "
Because, to be frank, I'd much rather supervise my child's early contact with explicit material so I can talk to and educate him about it, than leave all the educating to his friends.
(this, incidentally, is one reason why having rating systems enforced by law (as it is in my country) is a pretty good idea - I'm the arbiter of whether my child can access age-restricted content, rather than relying on the retailer's discretion)