Games for Windows FAIL
Wherein Shamus tries to use Games for Windows and finds that he cannot.
Read Full Article
Wherein Shamus tries to use Games for Windows and finds that he cannot.
Read Full Article
It happens only because digital distribution services are forced to work with physical copies of the games, rather than truly integrating the digital side of things. They take keys from physical copies, or keys sent to them by the publisher, rather than integrating the key-generation into Steam - and that makes things fail. The games industry needs to mature here - to start using all the tools available to them - if they want to grow.LoganN said:So, uh, you know, Steam ran out of Keys for Risen just one week before Microsoft did with Age of Empires. It happens.
I bought Batman:AA on Steam. It makes you install GFWL anyways.OrdinaryGuy said:I've bought one game off GFWL and will never again. I had all of the same problems as the ones listed in the article. It took me all evening to get Batman:AA working with GFWL when I could have bought it on Steam and started playing within a couple hours.
I think the point there (and if it's not, it's my question) is why do you need keys for a digital download in the first place? You already made the purchase on an account, that should be enough to prove that you actually paid for the game.LoganN said:So, uh, you know, Steam ran out of Keys for Risen just one week before Microsoft did with Age of Empires. It happens.
Oh. That is stupid and completely pointless then.omicron1 said:It happens only because digital distribution services are forced to work with physical copies of the games, rather than truly integrating the digital side of things. They take keys from physical copies, or keys sent to them by the publisher, rather than integrating the key-generation into Steam - and that makes things fail. The games industry needs to mature here - to start using all the tools available to them - if they want to grow.
I believe it's keys sent by the publisher. So, both services can run out of keys for third party software. But, here's the absolutely hilarious thing. AoE3 is a Microsoft game. Meaning they ran out of keys for a FIRST party game. How is that even possible?omicron1 said:I think MS is actively trying to sabotage the PC market. If they can convince everyone (or the average consumer, at least) that PC gaming is horrible and hard, they can make people switch to Xbox and make more money off 'em! ...Or so I presume the suits must be thinking.
It happens only because digital distribution services are forced to work with physical copies of the games, rather than truly integrating the digital side of things. They take keys from physical copies, or keys sent to them by the publisher, rather than integrating the key-generation into Steam - and that makes things fail. The games industry needs to mature here - to start using all the tools available to them - if they want to grow.LoganN said:So, uh, you know, Steam ran out of Keys for Risen just one week before Microsoft did with Age of Empires. It happens.
Wow, I did not know about that.fix-the-spade said:You're forgetting Shamus, Microsoft told Valve that Steam wouldn't be possible for another ten years in 2003. We still have three years to wait before GFWL might be as good as Steam was at launch...
...dear God in Heaven...