Cliffy B Clamors for Simpler Controllers

Logan Frederick

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Aug 19, 2006
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Cliffy B Clamors for Simpler Controllers



Epic Games Lead Game Designer Cliff Bleszinski is hoping for "fewer buttons on the controller" of the next iteration of the Xbox console.

"This is purely me speculating in my own realm of game development, but if you look at a controller right now it looks like an alien spaceship," complained Cliffy B.

With over a dozen buttons, the typical gaming controller can be seen as intimidating by newcomers. Besides reducing the button count, Cliffy B believes including other input devices will open opportunities.

"I think you could do things with a built-in camera or a little motion sensitivity. You look at the Wii controller with less buttons - they added functionality by doing waggle. Not a lot of games use the waggle well, but Super Mario Galaxy for example uses it perfectly. Zak and Wiki uses it rather well," he said. "There are other ways of providing interactivity without having every single finger doing something at once on a friggin' controller."

Motion cameras seem to be one solution Cliffy and his colleagues seem to be especially excited about. He explained, "I've seen some prototype camera stuff that some friends are working on that can actually tell the depth of the world around the player, and can track individual finger movements and stuff like that. That's exciting stuff, and I think that's where it all needs to start going towards."

Source: Computer and Videogames [http://www.computerandvideogames.com/article.php?id=192456]

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Joeshie

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Oct 9, 2007
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Yes, that's just what we need. Controllers for idiots.

What we need to do is go back to NES contoller. I'm sure that would work great with Gears of War.
 

Eagle Est1986

That One Guy
Nov 21, 2007
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I thought he wasn't called Cliffy B anymore? Isn't he called Clarice or something now?

A good idea but I think more developers need to prove that they can use the 'less is more' approach well. Look at the Wii, like Clarice said, only a handful of games have used the Wii-mote well. I think Lionhead are along the right lines with the control system for Fable 2 but I'm still not convinced that less buttons is a good idea.

More input devices is a good idea though, more consoles should have the option to use a keyboard and mouse, simply because I'd like to play an RTS on occasion.
 

Slycne

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Feb 19, 2006
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I haven't been impressed with the less is more context sensitive controls in the past( poor Niko don't know how many times he jumped to his death when I meant to do something else).

I see the only natural evolution is all games ship with their own custom controllers ie Steel Battalion - http://www.golem.de/0212/23214-steel%20battalion%20controller.jpg ... or not, still one of the coolest peripherals ever though.

Although it's been getting a lot of mixed reviews I am interested in trying Too Humans control scheme out. For those unfamiliar Too Human plays with both control sticks( for you older gamers think Robotron) where one is used for movement and the other to attack.
 

greygelgoog

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Dec 29, 2007
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Say what you will about current controllers, so long as it's more user-friendly than the Jaguar controller I'm happy.
 

DirkBelig

The Belligerent One!
Jul 9, 2008
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Am I the only one who wishes they could punch their monitor and have him feel it in his face? Who needs fewer buttons when you can just map every function to A like he did with Gears of War? You could've played that with an Atari 2600 controller.
 

Royas

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Apr 25, 2008
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I don't know that anyone really wants to design for people who find current controllers to be "intimidating". Two joysticks, one d-pad, four buttons and four shoulder buttons... Not exactly complicated there, Cliffy. It's usually not a good idea to take away options, as opposed to adding.
 

VonBlade

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Mar 12, 2008
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You look at the Wii controller with less buttons - they added functionality by doing waggle. Not a lot of games use the waggle well
Exactly. It's a gimmick. A not entirely successful gimmick either. And by successful I don't mean the amount of units sold for the novelty to casual people who don't know better, I'm talking about variety and longevity.

The hula-hoop sold a lot too when it first came out, but like the Wii it's a bit of a one trick pony.

Let's see how they can shoe-horn this unwieldy control scheme into a genre that doesn't involve shooting something or pretending this large piece of tofu is a racket or a bat or, erm, hmmm. Nope that's pretty much it.

If I have to imagine that a white rectangle is a club, then I have the capacity to imagine that this dual-stick buttonathon is something else too. And it doesn't involve me elbowing my partner or throwing things through my tv. Sooooo...
 

Kayevcee

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Mar 5, 2008
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It seems odd to me that some posters are taking this Cliffy character's comments as a personal insult. This line of thinking seems geared towards the casual gamer market- all the people out there who think that "two joysticks, one d-pad, four buttons and four shoulder buttons" are too much to keep track of while, for example, some digital bastard with a rapier is carving their little bloke up onscreen. After years of only gaming on the PC I attempted to play Halo on my mate's X-box, and I was useless.

Current-gen control pads *are* confusing and/or intimidating if you're new to gaming (or even just to console gaming). All those buttons and joysticks *are* hard to keep track of if you haven't had a reasonable amount of practice. Yahtzee made some relevant points on this subject in his Peggle review- hand your mum a PS2 controller and (if she's anything like mine) she'll take 10 minutes to find her way out of the menu screen, assuming she hasn't found an excuse to go and do something else in the interim, and will get killed by the first opponent. Stick her in front of Wii Sports and she'll be fine, with a significant chance that she'll actually enjoy the experience.

This is the market that Cliffy seems to think (rightly in my opinion) has been left behind by the other console companies. If somebody from Sony or Microsoft came out to my branch of Toys'r'us in December either of the last two years they'd see the size of the market they're excluding by only making kit for existing gamers. The gaming market would risk ending up like the western comic market, and nobody wants that.

-Nick
 

Skrapt

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May 6, 2008
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Xiado said:
Consoles need lots of buttons as games become more advanced, and all are comfortably positioned within reach, unlike a PC which could do with simpler controls
Made me laugh, a PC isn't primarily for gaming however, a mouse beats a joystick any day and I'd rather feel like the developer thought I had the mental capacity to press '3' to get out my rifle instead of mashing R2 to cycle through my pistol, knife, grenades, sniper rifle, slightly older rifle and tranquilizer pistol.

People always say having more buttons is bad for some reason, however we can actually type during online gaming and no matter what anyone says you cannot type effectively with an onscreen keyboard. And going back to the point above, I'd rather press '5' to get the exact weapon I want and need at that particular point in time rather then pressing A or whatever 5 times to the same effect.

And for a quotable quote on the article 'Cliffy B, making console tards more retarded'
 

gains

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Jan 8, 2008
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VonBlade said:
You look at the Wii controller with less buttons - they added functionality by doing waggle. Not a lot of games use the waggle well
Exactly. It's a gimmick. A not entirely successful gimmick either. And by successful I don't mean the amount of units sold for the novelty to casual people who don't know better, I'm talking about variety and longevity.

The hula-hoop sold a lot too when it first came out, but like the Wii it's a bit of a one trick pony.
Right, because no one plays with a hula hoop anymore . . . 3 [http://www.hooping.org/archives/000061.html].