Jason Tocci said:
Hunting for Mysteries
At the MIT Mystery Hunt, the only things more confusing than the puzzles are the solutions.
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Sounds like a complete blast!
I think it would be great if more games could include "meta-puzzles" like this. One of the best sort in this vein was present in the earliest version of
The Matrix Online. Each "chapter" of the game introduced a new set of puzzles that had to be solved by a combination of in-game and out-of-game searching and riddling and collaborating. It was an excellent community and guild builder, and the absolute best part was that you didn't need have otherworldly knowledge or buy another product.
I those have to be the two cardinal rules of meta-puzzling, if we take this into the gaming world:
1) No "shibboleths: http://en.wikipedia.org/wiki/Shibboleth#Modern_usage
This would be the equivalent of making extensive knowledge of
Star Trek trivia a requirement in a puzzle that isn't specifically oriented toward the
Star Trek crowd. In this case, it's not a challenge as much as it is a barrier to entry. It's used to exclude, not encourage.
If you're using clues from a movie, can you be
sure enough people have seen it... or do you just want to favor participants that enjoy obscure tastes similar to your own? If you're going that
Star Trek route, are you favoring one "era" over another without saying so (or even realizing it)?
Part of this comes down to the design of each team (if there are teams). If everyone is too similar in what they know and like, a common weakness may be exploited by the puzzle. The goal ought to be teams that are something of a human Swiss Army knife. (Dibs on the corkscrew.) But there is also a responsibility on the part of the puzzler to ensure that the body of knowledge required for the puzzle is either
demonstrably common, or is provided in some other way (in the form of hints, word banks, etc).
2) No purchase necessary:
We
really don't want to see games with these puzzles become rewards for
buying additional stuff. Nintendo tried that with Gamecube games that required a GBA and cable, and people hated it. This is essentially a
financial "shibboleth" (see above) at best... and shaking customers down for pocket money at worst.
Can this puzzle be solved by someone who hasn't seen the movie or read the book? If not, be careful with how many puzzles of this sort you're using. Can it be solved without buying a variety of tie-in products? It's one thing to offer
hints if someone enters a code they got with a product, and it's another thing to make a puzzle that can't be solved otherwise.
Meta-puzzling done right
Hard to balance, but it could be well worth it. Encourage collaboration among players. This could mean players in MMOs being given
random parts of the puzzle, but they have to work with other players to solve it. It could be something as simple as what was done with the
Carmen Sandiego series--you need to occasionally consult your historical knowledge (or an encyclopedia) to make the right move.
You're linking the game to the player's social and/or physical world by way of a puzzle that reaches outside the game. And as long as you're not requiring them to purchase your whole catalog of books, or enter nutritional information from the package of your new power bar, this can add a whole lot of depth to a game.