greggman said:
I don't think it's unreasonable to hold a realistic looking action game...
This is pretty much where you lose me, for two reasons. First, why does the fact that it's an action game matter? If anything, the fact that it's an action game should, if we go with the movie analogy,
lower the story bar. Second, as I already noted,
Gears is stylized. Real people aren't that burly, and the mostly-humanoid locust are an obvious concession to team-based multiplayer. I don't find the musculature of the characters detracts from the game experience, and I don't agree that gameplay concessions like the humanoid locusts, glowing weapons, et cetera should be sacrificed at the altar of having a good story or appearing more "realistic" (if that's even a universally-desireable goal).
I haven't denied that
Gears doesn't have a great story, nor have I suggested that it should be immune to criticism.
Gears isn't
Marathon, but it's also not
Quake. What
Gears does have -- and what it's largely being praised for -- is outstanding gameplay. I think you may be mistaking praise for the game for praise for the game's story; check the EuroGamer review (8/10) for one example. Praising a game for having fantastic gameplay while not praising its lacklustre story isn't an example of looking at the game through rose-coloured glasses -- gameplay is what makes a game a game and not a movie, it's literally the essence of gaming. If you don't have gameplay, you don't have a game, and it makes sense to weight reviews accordingly.
It's also worth noting that game reviewers have to review more than movie reviewers. Movies are shorter, for starters, but also, game reviewers have to cover various aspects of the gameplay in addition to the story and the graphics. Game reviews are generally longer than movie reviews for this reason.
To be clear, though, I don't disagree with the general thrust of your point. I think game stories are, by and large, sophomoric. However, the question of whether we should inherently expect more of game stories is at the very least open for debate, because it's clear that you can have a fantastic game with no story (
Tetris), an uninteresting story (
Gears),
or a great story (
Marathon). There's a follow-up question, too: if we
should inherently expect more of game stories, what exactly should we expect? Examples like
Shadow of the Colossus show that you can use a game to ask moral questions without anything close to the level of story detail found in complex movies such as
The Departed, which I saw recently and thought was fantastic.
I hope you don't get the feeling that I'm hammering on you or picking nits -- mostly, I'm just taking the ideas you post and using them as a springboard to run off with my own ideas. I just don't agree with all of your premises.