Eight-Year-Old Girl Blows $1400 on Smurfberries

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Eight-Year-Old Girl Blows $1400 on Smurfberries


U.S. regulators are being asked to look into the situation after an eight-year-old girl purchased $1400 worth of smurfberries in the iPad game Smurfs' Vilage [http://itunes.apple.com/us/app/smurfs-village/id399648212?mt=8].

Stephanie Kay recently got a rather startling surprise in her email: a $1400 smurfberry bill. The charges were rung up by her eight-year-old daughter, Madison, who apparently didn't realize that although the Capcom game Smurfs' Village is free, smurfberry purchases made within it cost real money. A lot of real money.

"I thought the app preyed on children," Kay said. "Note that the Smurf app states it is for ages 4-plus."

She was given a one-time refund when she brought it to Apple's attention but her situation and others like it have now attracted the attention of two members of the U.S. Congress, who asked the Federal Trade Commission to look into the matter.

"I am concerned about how these applications are being promoted and delivered to consumers, particularly with respect to children, who are unlikely to understand the ramifications of in-app purchases," Rep. Edward Markey said in a letter asking the FTC. He wants the Commission to "assess current industry activities in this area to determine whether they constitute unfair or deceptive acts or practices."

It does seem a bit odd that a game ostensibly for children would charge $19 for a bucket of snowflakes or $99 for a wagon of smurfberries, but it also bears wondering why she, and other children [http://www.escapistmagazine.com/news/view/107630-Kid-Rings-Up-1700-Xbox-Live-Bill-Mom-Blames-Microsoft], are being given access to iPads and online games without supervision. Some parents complain that parental controls are difficult to use or have loopholes, like giving users a 15-minutes window to make purchases without re-entering a password after it's entered once. But those controls are only effective if they're actually used and it's hard to be too critical when "Madison's mother let her download smurfberries with the help of her older sister, who knew the family's iTunes password."

Capcom [http://www.capcom.com/] said instances of accidental online purchases were "lamentable" and has added a disclaimer on the App Store warning that the game is free but in-game purchases are not, along with a pop-up in the game itself reminding players that this stuff actually costs money.

Sources: AFP [http://www.washingtonpost.com/wp-dyn/content/article/2011/02/07/AR2011020706073.html?sid=ST2011020706437]


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Monshroud

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Jul 29, 2009
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Is that a mis-print? $99 for virtual Smurfberries? Do the berries do kids homework for them? I mean isn't this virtual item purchasing going a bit too far here.
 

archvile93

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Sep 2, 2009
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Andy Chalk said:
"I thought the app preyed on children," Kay said.
And yet she still allowed her child to play the game completely unsupervised without bothering to utilize the system's fail safes. Yeah, she gets no sympathy from me. It's just one more parent teaching kids they shouldn't be held accountable for their actions or inactions through the process known as example.
 

Jumplion

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Mar 10, 2008
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archvile93 said:
Andy Chalk said:
"I thought the app preyed on children," Kay said.
And yet she still allowed her child to play the game completely unsupervised without bothering to utilize the system's fail safes. Yeah, she gets no sympathy from me.
It's a goddamn Smurfs game, for crying out loud, what reason would she possibly need to supervise her child for a Smurfs game? While certain precautions should be made to make sure crap like this doesn't happen, c'mon, who expects their 8-year-old daughter to ring up a $1400 bill of Smurfberries? I'd trust my daughter enough to play the game responsibly.

As much as we'd like parents to do their job, they can't be everywhere their child is 24/7.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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Wait, so she didn't enter a credit card and the bill was sent to her?

That's bullshit, this is one where I'm willing to blame the game and not the parent.

It is a game made for fucking four year olds where you can rack up thousands of dollars of charges without the parent entering a credit card or giving permission at any stage?

Fuck that, I hope the game gets the book thrown at them in court.
 

martyrdrebel27

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Feb 16, 2009
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"She was given a one-time refund when she brought it to Apple's attention"

This part impressed me. I bought GTA Chinatown Wars on my iPod Touch, but first had the Lite version, then upgraded it, when it still showed the "Lite" banner on the pic, I thought I thought i had to go downnload the full version, which i did. But i accidentally paid twice. After an email explaining what happened, Apple actually refunded me $12. But this is... a LOT more.

Apple's customer service here should really be commended.
 

Igen

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Apr 28, 2009
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wow ....really? virtual goods are getting out of hand. $99 for a fucking smurf in game item.... that and kids + tech = increased stupidity, isnt xbox live proof enough of how bad an idea this is?
 

Danpascooch

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Apr 16, 2009
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archvile93 said:
Andy Chalk said:
"I thought the app preyed on children," Kay said.
And yet she still allowed her child to play the game completely unsupervised without bothering to utilize the system's fail safes. Yeah, she gets no sympathy from me. It's just one more parent teaching kids they shouldn't be held accountable for their actions or inactions through the process known as example.
When you buy a game made for 4 year olds and don't enter your credit card into it, it's pretty safe to assume it won't let your four year old rack up over a thousand dollars in charges.

This isn't like the Xbox lady who ENTERED HER CREDIT CARD and then didn't check her statements for 18 months, this is someone who didn't give the game a credit card, and the game is made for people around the age of Kindergarten.

At some point it's no longer the parents fault, there was NOTHING that would lead her to believe anything like this could have happened, she can't be watching the kid 24/7
 

Littaly

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Jun 26, 2008
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One can debate back and forth who (if anyone) should be blamed for this kind of thing happening, but fact remains, games with micro transactions aimed at young kids is a really dirty trick, regardless of whether or not things go as far as they did in this case.
 

dibblywibbles

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Mar 20, 2009
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kids like spending their parents money. though if a game is geared to kids aged 4 and up...there should be some accountability on the part of the company. yes we should all supervise our children at all times and if we can't we're bad parents...seriously? you take your eyes off a child for two seconds and they disappear! I've worked in child care and I can honestly say it's impossible to keep an eye on them at all times! now keeping your card info on your ipad or iphone or whatever the hell it is can be dangerous but when a game is targeted at children, these things shouldn't even be on the table. free to play is one of the most misleading concepts in the world, especially to a child.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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This is bullshit, I think it should be a law that you should have to enter the last four digits of your credit card for verification into a game before it lets you buy things if that game is marketed to children

Considering the fact that the bill came from email, the mother NEVER gave the game itself her card, and it is made for 5 year olds means this was not the mothers fault but the game's

The fact that it charges $99 FUCKING DOLLARS for "smurfberries" lead me to believe that the game was created solely to make things like this happen, I agree with her when she says it preys on children.
 

Quaidis

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Jun 1, 2008
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Unlike the Xbox Live kid, this time I can sympathize with the mother of this article. You know that kids can buy digital games on consoles, but a game that panders to little kids with the Smurfs?

Smurfs is supposed to be a cartoon geared towards children. It has always been this way. If you buy a game like "Donald Duck's PlayGround" for your little kid, you don't expect that they're going to rack up actual cash charges on getting the super slide. If you download kid's game like Internet Hopscotch, you aren't expecting to have to pay a fortune for any numbers after 9.

And how is the kid going to know any better?


Isn't there a law in the world that prohibits kids from getting into these situations? Some anti-commercial kid law?




What happens next, NeoPets starts charging kids in realworld currency for flavored slushies and colored paintbrushes?
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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dibblywibbles said:
kids like spending their parents money. though if a game is geared to kids aged 4 and up...there should be some accountability on the part of the company. yes we should all supervise our children at all times and if we can't we're bad parents...seriously? you take your eyes off a child for two seconds and they disappear! I've worked in child care and I can honestly say it's impossible to keep an eye on them at all times! now keeping your card info on your ipad or iphone or whatever the hell it is can be dangerous but when a game is targeted at children, these things shouldn't even be on the table. free to play is one of the most misleading concepts in the world, especially to a child.
If she had given the game her credit card I wouldn't have sympathy, but this game charged her based on her Itunes account, so for all she knew you couldn't even buy things in the game.
 

Jonluw

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May 23, 2010
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Monshroud said:
Is that a mis-print? $99 for virtual Smurfberries? Do the berries do kids homework for them? I mean isn't this virtual item purchasing going a bit too far here.
Of course they cost that much. Smurfberries are very valuable. Didn't you see the south park episode? :p

Can't help but laugh at this, really. You should think they would have implemented a system that kept eight-year olds from using all their parents' money.
 

Sixcess

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Feb 27, 2010
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Those are outrageous prices. I don't know what a wagon of smurfberries does but really, that's like 6 months of subscription to a AAA MMO.

This is why I dislike F2P, because of this constant soft or hard sell of premium in-game items and features. Blatantly targetting young kids like this is pretty shameless, but I can't help but think we're going to see a lot more of this, aimed at kids and casual gamers who will pay more for less.
 

Baldr

The Noble
Jan 6, 2010
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Pop-up warning when first downloading the game that says something like:
"Although this game is free to download. Parts of the game may require actual purchases to be unlocked."

I don't think that would be to bad and solve some problems.
 

Senaro

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Jan 5, 2008
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It wouldn't be the most farfetched thing I've heard of. I seem to recall there being an app that costs $500 and it's just a diamond with the text "I can actually afford this app" on it.