Nintendo President's GDC Keynote Liveblog
12:47 Every version of Mario has tried to bring new features or gameplay to the table. The same will be true of the 3DS. About to announce a new Super Mario!!!!!!!
12:48 The Galaxies team is working on a Mario game for 3DS right now.
12:49 Iwata won't say what the tail in the logo indicates, but we'll learn more at E3.
12:51 We also got a glimpse of a trailer for Zelda Skyward Sword. Link is fighting stuff. Yay.
12:52 Iwata wants to conclude talking about the future. He thinks that developers have lost a sense of craftsmanship. Designers don't spend as much time as possible polishing and crafting a game until it is a work of art.
12:53 He doesn't blame designers, but rather the circumstances of budgets and publisher pressures.
12:54 The other problem that Iwata wants to overcome is developing talent. Many of the positions in game development are very specialized, artists only do art, tech only works on code. When he started, Iwata said that everyone was a generalist and able to do a wide range of role sin game development. If we become too specialized, where will the next great videogame savant come from? Seems to be an endorsement for indie development like Minecraft.
12:56 Iwata is also concerned with too many games flooding the market. He showed a graph that displayed the huge amount of games available and how its grown in the last five years. Many of these will fail, and it's becoming even harder to make a "hit."
12:57 The value of software is Nintendo's focus. That's why they don't publish games on other platforms, because they think that games made specifically for their hardware is the best way to make good games. "We are a game maker first, and a console manufacturer 2nd."
13:00 For many publishers, quantity is more important than quality.
13:01 Iwata ends by giving a few guidelines on how to break through the noise of many games. The first sequence of a game must capture attention immediately. If you dont' grab the player in the first ten minutes, then it may be already too late. If it's a strong experience, then it will also get people talking about a game. That kind of word of mouth marketing is more valuable than advertising.
13:03 All this can be summed up in one word: Innovation.
13:04 Closing Platitudes: Trust your passion; believe in your dream.
13:05 "For 25 years, game developers have been making the impossible ... possible," Iwata said.
"Why would we stop now?"
Permalink
12:47 Every version of Mario has tried to bring new features or gameplay to the table. The same will be true of the 3DS. About to announce a new Super Mario!!!!!!!
12:48 The Galaxies team is working on a Mario game for 3DS right now.
12:49 Iwata won't say what the tail in the logo indicates, but we'll learn more at E3.
12:51 We also got a glimpse of a trailer for Zelda Skyward Sword. Link is fighting stuff. Yay.
12:52 Iwata wants to conclude talking about the future. He thinks that developers have lost a sense of craftsmanship. Designers don't spend as much time as possible polishing and crafting a game until it is a work of art.
12:53 He doesn't blame designers, but rather the circumstances of budgets and publisher pressures.
12:54 The other problem that Iwata wants to overcome is developing talent. Many of the positions in game development are very specialized, artists only do art, tech only works on code. When he started, Iwata said that everyone was a generalist and able to do a wide range of role sin game development. If we become too specialized, where will the next great videogame savant come from? Seems to be an endorsement for indie development like Minecraft.
12:56 Iwata is also concerned with too many games flooding the market. He showed a graph that displayed the huge amount of games available and how its grown in the last five years. Many of these will fail, and it's becoming even harder to make a "hit."
12:57 The value of software is Nintendo's focus. That's why they don't publish games on other platforms, because they think that games made specifically for their hardware is the best way to make good games. "We are a game maker first, and a console manufacturer 2nd."
13:00 For many publishers, quantity is more important than quality.
13:01 Iwata ends by giving a few guidelines on how to break through the noise of many games. The first sequence of a game must capture attention immediately. If you dont' grab the player in the first ten minutes, then it may be already too late. If it's a strong experience, then it will also get people talking about a game. That kind of word of mouth marketing is more valuable than advertising.
13:03 All this can be summed up in one word: Innovation.
13:04 Closing Platitudes: Trust your passion; believe in your dream.
13:05 "For 25 years, game developers have been making the impossible ... possible," Iwata said.
"Why would we stop now?"
Permalink