PAX East 2011: Halo Goes 2D (Sort Of) With Fallen Frontier

Tom Goldman

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Aug 17, 2009
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PAX East 2011: Halo Goes 2D (Sort Of) With Fallen Frontier


A team partially composed of ex-Bungie veterans brings its expertise to sidescrolling shooter Fallen Frontier.

Moonshot Games is using all of the techniques it learned through key staffers previously working on the Halo [http://www.amazon.com/Halo-Reach-Xbox-360/dp/B002BSA20M/ref=sr_1_1?ie=UTF8&qid=1300059846&sr=8-1] series to create a 2D Metroidvania-style title called Fallen Frontier. The studio showed off a playable demo of the game at PAX East 2011 which was basically a proof of concept, but already fun through engaging combat combined with multi-level platforming.

Fallen Frontier is a sidescrolling shooter set in a futuristic sci-fi universe where players use various types of weapons and abilities to make it through each level. The game's entirety can be experienced in two player co-op, so Moonshot engineer Michael Carriere joined me in my demo. While I took on the role of Fallen Frontier's jaded lawman, Carriere was playing as a mystery character. Details such as this character's identity and specifics on the story are still being kept under wraps.

Certain aspects of Halo, such as its regenerating health bar, are present in Fallen Frontier. Weapons feel familiar too, though they're used on a 2D plane. Moonshot was showing off an automatic rifle, a shotgun, and grenades, in addition to melee attacks and a grappling tool. You can use the grappling tool to swing across gaps, grab and pull enemies, or even latch onto your co-op partner to annoy him. Other abilities include a "shout" that repels enemies.

Rather than leading players down linear hallways, Fallen Frontier's environments feature many different levels of platforms. At the top of an area, hovering robots might fly in from above and attack you, while bipedal soldiers riddle you with bullets from below. The levels gave a hectic feeling to the game, and suited a co-op environment perfectly with both players able to take out different sets of enemies.

If you've never heard of "Metroidvania," the term refers to a game style that regularly improves its player's abilities so he can explore previously unreachable areas. For example, a player in such a game might find a pair of boots that enables him to perform a double jump, allowing him to save a cat he earlier saw stuck in a tree. Carriere said that there will be a system like this in place for Fallen Frontier, but it won't be too heavy handed.

You could compare Fallen Frontier to development pedigree [http://www.escapistmagazine.com/articles/view/editorials/reviews/6450-Review-Shadow-Complex] in place at the studio, combined with a game that is pretty fun in an extremely early phase, I don't see how a publisher wouldn't want to pickup the game as a downloadable title and make some money. Ideally, Moonshot will release Fallen Frontier on the PC, Xbox Live Arcade, and the PlayStation Network when everything falls into place.

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Luke5515

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Aug 25, 2008
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Looks really cool, but i think the way they handle split screen would piss me off after about 5 minutes.
 

GeorgW

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Aug 27, 2010
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I'd easily publish that if I had the money!
I feel that I've played maybe 5 flash games that are similar but with more color, variety and better AI. So I won't be buying it.
 

Plazmatic

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May 4, 2009
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GeorgW said:
I'd easily publish that if I had the money!
I feel that I've played maybe 5 flash games that are similar but with more color, variety and better AI. So I won't be buying it.
most good flash developers have, I hope they really don't put this up on the market, it does NOT deserve to get money for it.
 

Rad Party God

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Feb 23, 2010
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There's no such a thing as too many Metroidvanias, especially if it's coop, it's being developed by ex Bungies and it's scheduled for the PC.
 

Chronologist

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Feb 28, 2010
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You know what I like about Samus? She doesn't make weird grunting noises every time she jumps or lands on something.

Because putting something like that into a Metroidvania game would make it REALLY annoying.

Right?

PS: I got [p/k] in the captcha... except the p was above the k. And that was the MOST easily typed captcha I got. I think I'm going to take a hiatus from the forums until they get it fixed.
 

Trogdor1138

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May 28, 2010
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All the people already deciding whether to buy or not -_-

It even says in the article that it's basically proof of concept, there's not even an estimated release date, so there's far more to see. I for one am looking forward to see how this turns out.

I've seen flash games similar too, same thing I noted with Angry Birds, didn't seem to matter to their money pile.
 

Narcogen

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Jul 26, 2006
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GeorgW said:
I'd easily publish that if I had the money!
I feel that I've played maybe 5 flash games that are similar but with more color, variety and better AI. So I won't be buying it.
You'd invest in publishing a game you aren't even willing to buy? Might I venture to suggest that doesn't make much sense?
 

Narcogen

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Jul 26, 2006
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Trogdor1138 said:
All the people already deciding whether to buy or not -_-

It even says in the article that it's basically proof of concept, there's not even an estimated release date, so there's far more to see. I for one am looking forward to see how this turns out.
Yes there is. "First Half 2012." It's on their site. That's not firm, of course, but it is "estimated".

http://www.moonshotgames.com/2011/03/three-easy-answers/
 

cthulhumythos

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Aug 28, 2009
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SteelStallion said:
Oh come on, that's nothing like Halo in 2D. There already is a freeware Halo in 2D though.

Cool looking game nonetheless.
i played it at pax. while it doesn't look it, the controls are the same as halo's.
 

binvjoh

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Sep 27, 2010
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Looks pretty cool, might pick it up if it's cheap on Steam.

Nice to see that you don't have to stay on the same screen during co-op, too.
 

GeorgW

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Aug 27, 2010
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Narcogen said:
GeorgW said:
I'd easily publish that if I had the money!
I feel that I've played maybe 5 flash games that are similar but with more color, variety and better AI. So I won't be buying it.
You'd invest in publishing a game you aren't even willing to buy? Might I venture to suggest that doesn't make much sense?
It's called a business sense, very different from common sense. Even though I wouldn't buy it, I know many would.
I would rather invest in a new unreal flash, but there is none.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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i like how they did the split screen when one player runs too far off.

Tho the game does look like a really pretty flash game. I can't see myself paying more than $2.99 for it.