Malygris said:
The good news is that this is also a demographic still within the industry's reach: Not through punitive measures, but through positive actions designed to educate people on the real damage done by piracy and stimulate their desire to pay for the games they play.
Maybe by lowering prices? I remember when the DS was out. There was that Pac-Pix game sold at the price of a triple A game.
I'd also make a wager and claim that God of War wouldn't have gained so much momentum if it had not been sold as a Platinum game very early.
I'd probably add another bet, in that it probably sold more than it would have had if it had been sold at full price.
This is, now, only an aspect of the problem regarding the consumer.
Educating them is clearly needed. Years ago, you could already see ads telling you how to buy a computer or subscribe to an ISP's offer and then download video and music. I can't be in the heads of people and know how they interpretated that, but those ads surely didn't make sure that customers should
pay in a way or another for the content they'd download.
I really don't want this to devolve into an argument about piracy, so I'll make this one single point before moving on to something more relevant: I don't buy into the idea that current forms of DRM are a valid justification for piracy. I can only speak for myself, but I have never once had any form of DRM or copy protection keep me from installing and playing a game as I saw fit, including BioShock. It's an excuse to copy games, nothing more.
It's not all that easy. I agree that it's used as an excuse, but so many protections just fail to do their jobs, yet games keep being cracked.
I can't shake the feeling that those millions spent in protective measures which more or less fail, in general, should be spent into smarter models.
The other fact being that I'm totally against the idea that you need an internet connection to buy a game. You should be able to order a copy, and then go LOST with your laptop and game copy and play it without needing to report any shit whatsoever.
On DRMs, are they really hampering your game experience? Well, technically, they can and cannot. As said by others, there's a certain necessity of being aware of fiddling with computers to some degree, and believe me (I hate saying that though) even computer stuff that seems obvious and intuitive to you is not to too many others.
I've seen my dear parents as they have already bought two laptops thus far, but struggle with the most basic systems on Windows, yet they'd like to play stuff. My dad already was playing on my Atari ST from time to time, yet he's of the generation that grew out of the WWII, misery and food shortages.
Same thing for some of their friends who made the move into computerdom. They're literally lost. You bet they only get half the message put on ads, they want simple stuff, and DRM is a symbol of non simple stuff.
It's a symbol of Big Brother and all that scarry stuff. It's in the head of people, and education won't cut that. People want freedom and live their lives happily, they don't want to be educated into good behaving sheeps who should know about the merits of having securities and protection on all and everything that surrounds you and defines your everyday life.
People don't want to hear about that shit, as simple as that.
Even geeks don't want to go through such shit just to play games. It becomes a hassle, and hassle is not entertaining.
Besides, and that's just another aspect of it, piracy would be seen as less of a problem if all the countries around the world were places where a good fraction of the population would still buy games, because no matter the piracy, the sheer quantity of legal copies properly sold would cut back the budgets on all fronts.
But that's a problem that it outside of the video game industry's control to a larger extent.
Cousin_IT post=6.69670.667335 said:
Long as its unofficially accepted for a PC game to be released requiring several months of patching before its retail quality piracy will plague PC games. I dont pirate games. I just wait 3-6months till they cost £15 & arent bugged up the ass.
But they don't want to hear about that, because it means their big marketing campaign, all geared towards selling games as fast as possible during their pathetic short shelftime, means donk.