BloodSquirrel said:
They were called "arcade games". Short games that emphasized skill over deep involvment. Pac-man, Donkey Kong. Am I ringing a bell here?
This mythical new kind of game you're talking about was what gaming used to be before challenge and well-design gameplay were thrown out in favor of "RPG elements" and all of this "cinematic" nonsense.
When you're limited to 256 colors and 4Kb of memory, it's kind of hard to write a very deep game that would appeal to as wide a group as it did.
In fact, if you went back to the NES itself, you could probably figure out what games could have been put into arcade machines with nothing more than seeing if it had a standard lives system or not. If it didn't, there's a good chance it was an RPG. Dragon Warrior(see Dragon Quest now), Final Fantasy, Faxanidu, and The Legend of Zelda are all games that don't really belong in an arcade cabinet, simply because the system isn't designed like that.
Castlevania, Contra, Ghosts and Goblins, and Super Mario Brothers could probably have all been put into arcade machines, and nobody really would have batted an eye. Does that make them casual games then? Pay a coin to get X lives, and try not to get killed too much.
I think you've got a good concept, but the method you're using is a bit off.