299: A New Breed of Player

Marshall Honorof

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A New Breed of Player

A new kind of gamer - a hybrid between the "casual" and "hardcore" demographics - could represent the next paradigm shift for the industry.

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Veloxe

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Oct 5, 2010
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I think that the developers are already working towards a middle ground, although not necessarily because of any need to get the hybrid dollars or anything like that. With the success of the casual games market developers are trying to get their games a little closer to that end of the spectrum. They will naturally fall towards the middle because of this.Ssince they won't want to completely alienate their faithful hardcore (hell hat no fury like a nerds wrath) and still scrap some percentage points off the casual pie we will probably see more examples similar to SCII in the "easy to learn, hard to master" vein. Obviously though there is always going to be the ends of the spectrum (farmville type games will always exists and so will the soul crushing hardcore type games) but we'll just see things fall to the middle as developers try to reach for as much of the pie as they can.

Also, for some reason I couldn't help but think were moving towards something like this with all the Hardcore/Casual/Now "Hybrid" type demographics that just seem to keep growing and narrowing their scope:

 

Aurgelmir

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Nov 11, 2009
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Good article, and a thought provoker.

The "improve slower" concept is something I like, and is something Day[9] of StarCraft2 fame advocate if you want to get into playing SC2; Play just 5 games a week.

I think that is what makes SC2 such a good casual game, a game takes less than an hour but during that hour you are so in the game trying to win. Sure playing just 5 games a week wont place you in the Masters League, but you will slowly creep up to Diamond if you keep it up.

I welcome thee new Hybrid Gamer!
 

KiraTaureLor

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Marshall Honorof said:
A New Breed of Player

A new kind of gamer - a hybrid between the "casual" and "hardcore" demographics - could represent the next paradigm shift for the industry.

Read Full Article
Though It is thought provoking, it also seems to make me sad for some reason!?!?!?!
 

BloodSquirrel

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They were called "arcade games". Short games that emphasized skill over deep involvment. Pac-man, Donkey Kong. Am I ringing a bell here?

This mythical new kind of game you're talking about was what gaming used to be before challenge and well-design gameplay were thrown out in favor of "RPG elements" and all of this "cinematic" nonsense.
 

tovansky

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I completely agree with this article and argument because I definitely fit in this category. I am a college student, I have a busy life, with studying, girlfriend, partying, and also gaming. That's why I am so picky about the games that I buy. It has to be in an excellent quality, both graphics and gameplay. I only have few games on my shelf, that I hold dear and won't sale for collection purpose. Right now I am only playing Battlefield: Bad Company 2. I played it when I have time in between my activities. But at the same time, I am a clan leader with more than 50 members. I am one of the best in my clan and I can say that I am pretty good overall in game. So yea, welcome us, the hybrid type gamers :)
 

NaramSuen

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I fell into this category some time ago. It finally dawned on me when I did some quick calculations and discovered that my DS is currently my primary gaming device. If I have some unexpected down time at work, I can get in a burst of gaming, which adds up over time. I play my 360 for only a few hours on weekends and have two unopened games I was given as gifts. I would love to play it more, but other concerns currently demand my attention.
 

Stammer

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NaramSuen said:
I fell into this category some time ago. It finally dawned on me when I did some quick calculations and discovered that my DS is currently my primary gaming device. If I have some unexpected down time at work, I can get in a burst of gaming, which adds up over time. I play my 360 for only a few hours on weekends and have two unopened games I was given as gifts. I would love to play it more, but other concerns currently demand my attention.
This is like me exactly. I've considered myself some kind of crazy hybrid of hardcore/casual for a long time. I don't have a lot of time in big chunks to dedicate to the games I love, so I'm forced to play games that are easy to step in and step out of. It's why I had to stop playing Final Fantasy XI-- it requires a dedication of 2+ consecutive hours to even so much as go out and earn experience points, when I only have about 15 minutes of free time in between doing other things.

In general I probably have a good 8 or more hours per day of free time, but it's so split-up that I can't dedicate a lot of time to it.
 

DugMachine

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I would consider myself in that category. I love the hardcore games like L4D, TF2, Blops, Gears and take them very seriously when I play but I don't spend all day playing them and pretty much only play a few times a week for maybe 8 hours total. I used to be pretty hardcore in WoW when it was actually somewhat hard but now I just don't even bother with the game and log on to talk to friends and do a little archaeology every now and then.
 

Paul The Best

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BloodSquirrel said:
They were called "arcade games". Short games that emphasized skill over deep involvment. Pac-man, Donkey Kong. Am I ringing a bell here?.
Took the words right out of my keyboard.

I'd also like to add that there has been a great deal of polarization in the past decade by people - both gaming media and gamers alike - about whether a player falls into a "hardcore" or "casual" category. This only serves to alienate the non- gaming extremist, particularly non-"hardcore" gamers.

I think this article is evidence that the gaming media is starting to recognize that not everyone falls into one of two extreme categories. I've all but given up on other gaming websites due to their total embellishment of this polarizing culture.

I'm looking forward to where The Escapist can go with this concept.
 

beema

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Your sister sounds like my girlfriend. For the life of me I can't convince her to try out new games that have a more involved storyline or gameplay. She says she doesn't have "time" for it.

I kind of rolled my eyes every time she said it, but now that I have a full-time job with an hour commute each way, I'm feeling the pinch for time as well.

I'm lucky if I get one hour a night to play any kind of game, any more than that and it cuts in to my sleeping.

With more and more games coming out in a constant barrage, and many of them requiring hours and hours of investment to really enjoy, it's becoming extremely difficult to find time to play everything I want to, and forcing me to become much more picky and discerning on what I play. I recently bought a bunch of stuff on sale but now it's all collecting dust because I don't have the time for it. At the rate I'm playing games now it will take me months just to finish a robust title like Red Dead Redemption, and that's if I don't play any of the other 10 or so games I currently want to.

But giving up and having to demote/limit my gaming experience to angry birds on the commute is EXTREMELY depressing.

bughhhh I hate jobs :p

derski Law,
 

ZippyDSMlee

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Sep 1, 2007
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New breed?Teh fck? casuals are still casuals, only those called hardcore are now in the casual demo. The only difference between them is one scet is a graphics whore.
When people talk of the casual core I think of them. Hardcore for me are people who focus on either depth in mechanics or stories if you do not you are just another zombie casual sheep.
/mechanic nazi
/curmudgeon
 

BloodSquirrel

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XxRyanxX said:
I would have to disagree with you about that. The "cinematic" nonsense you speak of is what gave us the elements of gaming in the first place, the ideal interest that made us into gaming overall as becoming the player.
That's a horribly depressing view of gaming that forever casts it at Movie's wannabe little brother. Some of us are actually into video games for the game aspect, not to watch hour-long cutscenes.

XxRyanxX said:
RPG elements are a strategy type of game where the player has far more choices to choose from then what games normally offers like how the Elder Scrolls: Oblivion offers you to choose your character's race, gender, looks, class, name, and even the missions he/she takes. Are you telling me that the games before hand were pushed aside by games that are considered casual too? Because they used Mass Effect as an example:
No, those are actual RPGs. "RPG elements" is the new rage to add forms of grinding to games that don't need them. Go look up the Extra Credits on the Skinner Box to understand the difference.
 

Ddgafd

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Jul 11, 2009
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Don't puzzle games already fill this niche? Easy to get into, requires more skill as time goes on, but not anything impossible. Especially mobile puzzlers do this well, stuff like Cube Smashers, Tetris and Nintaii.
 

zehydra

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Oct 25, 2009
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"new kind of hybrid"

What?! No this hybrid has existed for a very long time, and is older than the concept of "hardcore" gamers, that is, what you're calling the hybrid, is what hardcore gamers USED to be.
 

Wolfenbarg

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Oct 18, 2010
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Best article I've read since the one on Seaman. The hybrid gaming market has been very interesting to me because in terms of narrative, I think it could make advances in the same vein as Half Life if it reaches its full potential. The stories won't necessarily be the best in the world, but the method of storytelling in such a format will be far more effective than the corners that have to be cut to tell a story in a more epic game like Mass Effect for Morrowind. Great storytelling is all about efficiency of words and mechanics, and the hybrid market is really going to make efficiency a huge priority.

While hardcore games may be taking a bit of a hit, I think we are on the brink of the most exciting revolutions gaming will have had to offer since 2007. This will be a very interesting time.
 

vxicepickxv

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Sep 28, 2008
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BloodSquirrel said:
They were called "arcade games". Short games that emphasized skill over deep involvment. Pac-man, Donkey Kong. Am I ringing a bell here?

This mythical new kind of game you're talking about was what gaming used to be before challenge and well-design gameplay were thrown out in favor of "RPG elements" and all of this "cinematic" nonsense.
When you're limited to 256 colors and 4Kb of memory, it's kind of hard to write a very deep game that would appeal to as wide a group as it did.

In fact, if you went back to the NES itself, you could probably figure out what games could have been put into arcade machines with nothing more than seeing if it had a standard lives system or not. If it didn't, there's a good chance it was an RPG. Dragon Warrior(see Dragon Quest now), Final Fantasy, Faxanidu, and The Legend of Zelda are all games that don't really belong in an arcade cabinet, simply because the system isn't designed like that.

Castlevania, Contra, Ghosts and Goblins, and Super Mario Brothers could probably have all been put into arcade machines, and nobody really would have batted an eye. Does that make them casual games then? Pay a coin to get X lives, and try not to get killed too much.

I think you've got a good concept, but the method you're using is a bit off.