Heh. I wonder how many people will get that. And of them, how many read the Robert W. Chambers work?The Shadows Lengthen in Carcosa
Randomness doesn't necessarily preclude a narrative. All those options you noted could be the result of a dice roll. Then suddenly you have randomness adding to your game world. A narrative based story could be driven by randomness.Zechnophobe said:I think it is interesting to see the different styles at work here.
These books are aimed at creating a generic but playable setting. If you are just going to do some dungeon crawling, it doesn't really matter that your aristocrats are randomized, and so are the things you find on people's bodies.
But for a more narrative based story, all these things are important and specific. That aristocrat isn't random, he's the son of John of Feymere, the liege lord of the elf-heretics. On his person, if you choose to slay him or manage a pick pocket, is a medallion that opens the tomb of ur-Haraza. Or maybe it's just a picture of his father giving the players a target for a clairevoyance spell. Or maybe its a note describing his father's insane plan that caused him to banish himself... afterall he needed to save his younger sister that he cares for.
These are different things, different styles.
Hmmm. The thing is Classic D&D has extensive systems for rolling up random dungeons, as well. The assumption inherent in the system is that some of the dungeon areas and treasures will be "hand crafted" and other areas will be generated with random assistance. The same should or could be true of gaming in a city. The son of John of Feymere might be hand-placed. But the random noble the PCs suddenly decide to rob in a harlot's den might need to be randomly generated.Zechnophobe said:I think it is interesting to see the different styles at work here.
These books are aimed at creating a generic but playable setting. If you are just going to do some dungeon crawling, it doesn't really matter that your aristocrats are randomized, and so are the things you find on people's bodies.
But for a more narrative based story, all these things are important and specific. That aristocrat isn't random, he's the son of John of Feymere, the liege lord of the elf-heretics. On his person, if you choose to slay him or manage a pick pocket, is a medallion that opens the tomb of ur-Haraza. Or maybe it's just a picture of his father giving the players a target for a clairevoyance spell. Or maybe its a note describing his father's insane plan that caused him to banish himself... afterall he needed to save his younger sister that he cares for.
These are different things, different styles.
I was hoping someone would get it. Thanks for noticing! You've made my day.Formica Archonis said:Heh. I wonder how many people will get that. And of them, how many read the Robert W. Chambers work?The Shadows Lengthen in Carcosa
Sorry for the long hiatus. I failed a check for traps roll and was caught in a 60' pit filled with poisonous goat-spiders. It's taken my months to escape.StreetBushido said:I like the ideas presented, but I was hoping for something more than a review after such a long hiatus. Nice to see that Check for Traps is back, though!
Honestly I'd recommend picking it up regardless. The systems and mechanics are so clever that you could and should adopt them for any genre. For instance, I think you could use Vornheim to run adventures in Coruscant using Star Wars D20, or adventures in Night City's combat zone using Cyberpunk. You'd have to create some new charts to replace the medieval ones, obviously, but the template is there.The Random One said:I'm torn about picking it up, because I love his almost-roguelike way of setting up elements on the fly and urban crawling in general, but I hate classic medieval fantasy. I might pick it up anyway, since I bet a lot of it can be transferred painlessly to a different setting.
I've heard of spider-goats ([link]http://www.physorg.com/news194539934.html[/link]), never heard of goat-spiders.Archon said:Sorry for the long hiatus. I failed a check for traps roll and was caught in a 60' pit filled with poisonous goat-spiders. It's taken my months to escape.
My pleasure; I got quite a kick out of it as well, as it's not often I see that outside of more blatantly Lovecraftian things and even then it's rare. Only other time I saw it completely divorced of context was in an beat me to pointing it out [http://s91291220.onlinehome.us/formica/cassildassong.png] (Danbooru link, very NSFW ads).Archon said:I was hoping someone would get it. Thanks for noticing! You've made my day.Formica Archonis said:Heh. I wonder how many people will get that. And of them, how many read the Robert W. Chambers work?The Shadows Lengthen in Carcosa
you write a segment called "check for traps", and fall in a trap.... Should we be listening to you?Archon said:Sorry for the long hiatus. I failed a check for traps roll and was caught in a 60' pit filled with poisonous goat-spiders. It's taken my months to escape.StreetBushido said:I like the ideas presented, but I was hoping for something more than a review after such a long hiatus. Nice to see that Check for Traps is back, though!
It's good to be back!