PAX 2008: Reporting From the Show Floor - Friday
PAX Show Floor Report - Friday:
6:00 - Talk to NCSoft's Chris Hager, get some hands-on time with Aion: The Tower of Eternity. From a purely aesthetic perspective, it's one of the most gorgeous games I've ever played: not just the technical graphics (which are great), but the art direction is phenomenal. Also, I could spend hours just playing around with the ridiculously robust character creation system. More details to come.
6:40 - Show floor closes in 20 minutes. Stop by Blizzard again to note that the crowd for StarCraft II is as big as it ever was, and WotLK still isn't live. Will come back tomorrow.
6:50 - 10 minutes to close, I decide to see if I can get some play-time with Mirror's Edge over at the EA booth. As it turns out, I can! Also, as it turns out, I'm not very good at it.
Mirror's Edge is doing some really, really cool things. Granted, the bit that was playable (the build from E3 with what looks like a bit more polish) is very early on in the game so I'd expect it to be fairly simple, but the "Courier's Vision" bit marking potential routes in red is remarkably intuitive and works well. I'm curious as to how they'll keep making it fresh after 6+ hours of gameplay.
7:00 - Show floor closed. Head to press room. Start writing this up. Let the ScrewAttack folks know that I'll mention that they're a classy group in the writeup.
So, the ScrewAttack folks are a classy group.
Off to check out the PAX nightlife.
Stay tuned for more!
Permalink
PAX Show Floor Report - Friday:
6:40 - Show floor closes in 20 minutes. Stop by Blizzard again to note that the crowd for StarCraft II is as big as it ever was, and WotLK still isn't live. Will come back tomorrow.
6:50 - 10 minutes to close, I decide to see if I can get some play-time with Mirror's Edge over at the EA booth. As it turns out, I can! Also, as it turns out, I'm not very good at it.
Mirror's Edge is doing some really, really cool things. Granted, the bit that was playable (the build from E3 with what looks like a bit more polish) is very early on in the game so I'd expect it to be fairly simple, but the "Courier's Vision" bit marking potential routes in red is remarkably intuitive and works well. I'm curious as to how they'll keep making it fresh after 6+ hours of gameplay.
7:00 - Show floor closed. Head to press room. Start writing this up. Let the ScrewAttack folks know that I'll mention that they're a classy group in the writeup.
So, the ScrewAttack folks are a classy group.
Off to check out the PAX nightlife.
Stay tuned for more!
Permalink