Morality Matters
Our panel welcomes a new member and turns its eye to the question of morality.
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Our panel welcomes a new member and turns its eye to the question of morality.
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I actually remember that. It's based off of the morality system that was originally built into the tabletop RPG of the same name. People enjoyed itso much(aparrently) thatwhen the new system came out, it was added to all of the games.conflictofinterests said:I recently played Vampire: The Masquerade Bloodlines, and that introduced me to an interesting thought. Mechanics other than how people react to you can be tied into morality too. The player character in this game is a vampire (go figure) and as one of the bloodthirsty damned, one HAS to drink blood and do some other morally questionable tasks in order to keep the mortals in the dark about the existence of you and your ilk. However, the more of a dick you are without filling up your karma meter with life-saving and other such heroics, the greater the chance of your dark side taking over, causing you to feed and kill indiscriminately and wresting control from you, the player, until someone comes to put you, the player character, down. Also, if you're playing a Malkavian, the insane clan of vampires, your insanity manifests itself (in various hilarious ways) more often the more of a dick you are.
I know the two-dimensionality of the morality meter isn't subverted by these tactics, but it sure adds more depth to the choice between being a dick and being a good person.
*reads part about new guy praising Chrono Trigger*Extra Consideration said:Extra Consideration: Morality Matters
Our panel welcomes a new member and turns its eye to the question of morality.
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You see, I wanted to let them free, I saw him as malevolent force who should be trapped in his world, but I honest to god couldn't figure it out how to activate the failsafe, I had to just do as he said and get out.Olofelefant said:When I played Fallout 3, and you get to that level where you have to rescue your dad from the German professor in the VR world, at the end you get the choice between killing all the people in the world, sav the professor himself, in order to put them out of their misery (the professor is German, ergo he is a massive cock, as Germans can only be cocks). But doing so would leav the good professor alone in the world he had created, and while some might see that as justice, I really could not bring my self to doing that. WHile putting the inhabitants out of their misety would mean I got good karma, I could not bear the thought of the professor (he might have been a doctor, come to think of it) living in his VR world alone for all eternity. So yeah. Didn't really make a point. I guess fuck you, morality meters.
Truer words were never spoken.Olofelefant said:I guess fuck you, morality meters.
That's a great point--meaning both it's fantastic the developers put that much thought into their game, and it's a solid example of how best to use morality in a game (or any story for that matter).Dora said:In Silver Star Story Complete, the Playstation remake, Luna instead stays with the party throughout the first quarter of the game, because the developers though that gave you a much better chance to connect with and understand her, so you'd actually CARE about her in the rest of the story.