Crysis 2 Editor and CryEngine 3 SDK Coming in Summer

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Crysis 2 Editor and CryEngine 3 SDK Coming in Summer

Want to make your own Crysis 2 levels and mods? Kick back and relax, because the tools are coming - but not until summer.

The original Crysis was best known for being the benchmark by which computer techheads could measure their rigs' performance, but its sequel was a refreshing change of pace [http://www.escapistmagazine.com/articles/view/editorials/reviews/8740-Crysis-2-Review] in a super-saturated shooter market. While PC enthusiasts griped that it was "dumbed down" for consoles (as they do with, like, every game these days), CryTek boss Cevat Yerli hopes to throw the PC modding community a couple of bones by this summer.

"[Our] modding community has been, and remains, very important to us," wrote Yerli in a letter on the front page of CryMod [http://crymod.com/]. "Modding with the most powerful game engine is coming back!" According to Yerli, the CryTek team wanted to see what modders were capable of with the powerful CryEngine 3, and so was working on getting an SDK out to the public.

The CryEngine 3 SDK, which will be released for free to anyone who wants to try their hand at making very shiny cars [http://www.escapistmagazine.com/news/view/108294-New-CryEngine-3-Trailer-Shows-How-the-Next-Generation-Could-Look], has a tentative release date of August 2011, said Yerli. "This will be a complete version of our engine," he promised, including a bunch of technical features that go way over my head and sample code for Crysis 2.

And speaking of Crysis 2, Yerli said that there would also be a specific Crysis 2 editor on the way as well, with a more nebulous release date of "early in summer." The editor will allow modders to build "new maps, items and more custom content" for the game, though it obviously isn't as robust as the full CryEngine 3 SDK.

"If you just want to make fun, free projects, you can do that free of charge," concluded Yerli. "If you want to try and commercialise your game, we'll be here to help you with that."

I just want to know what sort of tiny mechanical god you need to have in order to even think about developing for CryEngine 3. No, actually, scratch that - I think I'd rather not know, or my video card might cry itself to sleep in shame.

(MTV Multiplayer [http://crymod.com/])

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RA92

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Jan 1, 2011
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Grow some balls and release a freeware version of the engine like Epic did with UDK!

Edit: Oh wait, they did. Huh. Kudos to Crytek.
 

northeast rower

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Dec 14, 2010
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I'd really like to see at least a map editor for the consoles... not that difficult, Far Cry 2 pulled it off and then some.
 

teh_Canape

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May 18, 2010
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eh, I can wait

though I do really hope people come up with mods using that awesome city atmosphere it had
 

theriddlen

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Apr 6, 2010
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Raiyan 1.0 said:
Grow some balls and release a freeware version of the engine like Epic did with UDK!
Maybe try reading the news BEFORE commenting? CryEngine 3 SDK (along with Crysis 2 editor) will be released in summer, free for everyone (until you plan to sell something you've made there, obviously).
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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HOLY SHIT YES!! The Cryengine editors are the shit.

Just check some of these out:





Some of the things people do with this thing are AMAZING.
 

fix-the-spade

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Feb 25, 2008
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Oi! Funk!

Your GPU can sleep wit ha smile on it's face.
CryEngine wasn't that hardware heavy to develop for, Crysis was just poorly optimised.
I'll bet CryEngine 3 (relatively speaking) will dole out the cpu punishment in a much more efficient (and hopefully predictable) manner.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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fix-the-spade said:
Oi! Funk!

Your GPU can sleep wit ha smile on it's face.
CryEngine wasn't that hardware heavy to develop for, Crysis was just poorly optimised.
I'll bet CryEngine 3 (relatively speaking) will dole out the cpu punishment in a much more efficient (and hopefully predictable) manner.
I didn't think Crysis was poorly optimized, just when you turn post processing on high and crank up the AA your CPU takes a beating. I can currently run it on ultra with max AA and blur on low, because who cares about blur?

When you turn off certain Cpu heavy graphic options it can run pretty well, also if you use a different resolution. The game slows way down for me when I run it at 1080, difference of 100 fps down to about 50 fps.
 

ph0b0s123

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Jul 7, 2010
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I have an idea for a level, it's open in design and takes place on a tropical island.....