8 Things that Would Make Fallout 4 Awesome

Jacked Assassin

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1 - Vehicles
I'm pretty certain Fallout is meant to be a Walking Sim. Though I wouldn't mind the ability to repair & drive a motorcycle.

2 - Improved Combat & Gunplay
I didn't notice anything wrong with it but I can be for improvements.

3 - Make The Epic Moments, Epic
I don't remember any. Which means there Needs to be More.

4 - Less Bugs
Depends on the bugs. I hate mission bugs.

5 - A Livelier World
Nah. I'm pretty certain on some level The Waste Land is suppose to be vastly empty. Though I suppose more Livelier Towns wouldn't hurt.

6 - Improved Karma System
How about NO karma system. FO3's Morality was too objective in my opinion where it should've been subjective. Furthermore I wouldn't want to be represented by Pip-Boy Jesus, Pip-Boy Angel, or the Pip-Boy Devils. Just in general they should leave the religious emphasis out of it. Since not everyone identifies with that religion.

7 - More Obsidian Like Characters
Sure. I found the whole Pure Water thing in FO3 too grandiose.

8 - An even more hardcore mode
Eh, sure. Even though I'd never use it. I'm more there to tell my own story within that world.
 

Dying_Jester

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Smilomaniac said:
The same thing with the dress-up scene where combat becomes a joke out of something like that zombie-mall shooter (the name escapes me). It's ridiculous...
Dead Rising, I think? I don't know, I've never played it. But yeah, after seeing the giant teddy bear head helmet, my thoughts instantly went to being 'Please don't turn into a super open world Dead Rising'.
Like I've said, I've never played it, but from an outside perspective it seems to be that you build powerful weapons/armor that look ridiculous, and then mow down mobs of barely functioning zombies.

It would be weird to have that be possible in Fallout's combat early. Last time I tried doing that I had to find some powerful melee weapons from DLC areas, and a suit of power armor that kept the character doped up on Stimpacks/Med-X(I forget which). I ended up dying anyways because I threw out any sort of combat awareness.
 

Goliath100

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Veldie said:
I feel like this was inspired by my topic I posted but not given credit.

OT:

Slaver settlements please let me make a settlement that's the scum of scum let it have casinos and slavery and everything bad I want to make a evil overlord who gives no shits to anything but his own profit for vice and be a real scumbag

Thats what I want most of all
What is it with you and wishes about being a slave lord?
 

Areloch

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Caramel Frappe said:
I'd be down with Karma changing the outcome of your missions... or how NPCs treat you. I'm talking when you decide to nuke a town, if word gets out- missions play out differently and you aren't trusted to go into other towns if not hunted down. I kind of cringed knowing in Fallout 3, I could just stroll through anywhere even though a nuke destroyed Megaton due to me.

Let there be more consequences for my choices, but we'll have to see what happens.
I can't recall, but in NV, did karma tie to how communities/factions reacted to you?

It'd be interesting if your karma influenced the default position of a community. So the first time you run into the powder gangers, if you've got really low karma, they'd be more fond of you because you're a criminal like them, whereas if your karma is high, they may not like you as much because you're all "goody goody".

Obviously you'd want direct actions against/for the groups to have a larger weight, but compounding it with karma could make for an interesting dynamic.
 

Veldel

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Goliath100 said:
Veldie said:
I feel like this was inspired by my topic I posted but not given credit.

OT:

Slaver settlements please let me make a settlement that's the scum of scum let it have casinos and slavery and everything bad I want to make a evil overlord who gives no shits to anything but his own profit for vice and be a real scumbag

Thats what I want most of all
What is it with you and wishes about being a slave lord?
well when your evil why not be able to take it to the worst and scummiest of ways. I like to role play in games and I carry no moral compass for pixels so it helps with immersion if I wish to play a evil slaver or such. Doubt they will have child killing so going to wait on a mod for it also.

Just imagine having a cage full of people with explosive collars I pick one then press a trigger and boom right in the cage and they all scream. Delightful
 

Goliath100

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Veldie said:
well when your evil why not be able to take it to the worst and scummiest of ways. I like to role play in games and I carry no moral compass for pixels so it helps with immersion if I wish to play a evil slaver or such. Doubt they will have child killing so going to wait on a mod for it also.

Just imagine having a cage full of people with explosive collars I pick one then press a trigger and boom right in the cage and they all scream. Delightful
I know I have made a joke about "laughs as I imagine the base commander staring off into the distance, desperately hoping for reinforcements after the water supply got mysteriously poisoned last week" after I killing his upcoming reinforcements, but all the victims was from The Legion. Punch up, not down.
 

Mylinkay Asdara

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Nikolaz72 said:
Mylinkay Asdara said:
5) A Livelier World

You do realize it's a wasteland right? That these are the survivors of a catastrophic event that depopulated the world? Just checking. More "random" encounters out and about would be nice - but I don't really think seeing a lot more people about and more settlements and - dare I say? - communities will really lend itself to that whole "post apocalyptic" thing we're trying to have.
We're more than 200 years after the apocalypse now. With many places (Including New Vegas) having plentiful food, electricity and clean water.

This is not counting the fact that its population consists of several settlements merged into one (The tribes) aswell as a tenth of the NCR ARMY (Its pretty damn huge) spending their time there.

So no, walking down the streets and seeing like 5-6 people was really really breaking immersion.

Going in to massively profitable casinos who were supposed to be 'filled' saw... Nobody. Nobody at all. Two or three gamblers at most with the rest just being the casinos personnel, the casinos pop ratio were like 100 employees per guest, there is no way that could turn a profit, nuh-uh.

But we all know that the number of people were not representative of the actual populations, its more of the fact that the Xbox360 couldn't handle having some extra dudes around to make it seem livelier, it was already experiencing framerate drops going in there as it is, having an immersive number of NPCs there would probably have crashed the poor thing.

With the new GEN of consoles we might indeed see more NPCs around. And more plants.

We shouldn't forget its more than 200 years since the bombs fell, if nothing grew then everyone would be dead, if there are tons of people then that means there is rain and things grow. If there is rain and things grow then there should damn well be some green, more areas like NV Jamestown would be awesome.
"Plentiful" food and water in NV? Not according to the farming NPCs one spoke to in game regarding their hydroponic farmer contract with the NCR that got them moved out to New Vegas area -- which, by the by, is in the process of being settled from the NCR population centers (which - obviously 200 years later would have grown just as you say - no argument there) by incentives and offers from that government to get people into that area.

I grant you that the casinos and the Vegas proper areas should certainly have had more people about - especially as a destination of choice for NCR residents and soldiers on leave - but I do believe that was a technical limitation of how many people they could get in the area, which crashed upon loading 7 times out of 10 for myself and other PS3 players typically. A limitation that - as you say - hopefully won't manifest itself in the next generation (although I've switched to PC myself so I won't know from personal experience).

200 years is awhile, sure, but it isn't that long either. We don't have specifics on what percentage of the population survived that initial blasts (that didn't become ghouls, who cannot procreate) or what kind of birthrate the surviving population had in the state of fear and depression that no doubt followed the calamity. However, given the initial difficulties in finding basic survival needs (food, shelter, clean water (or dirty water)) and the effect of low level radiation on fertility - I'm guessing it wasn't a "boom" year for babies afterwards for quite some time. How many kids do you think you can support wandering around the waste in a daze wondering wtf just happened? I'm sure babies happened - we're all still here after all - and you can account some vault population (although even in the vaults procreation was encouraged as a "duty" indicating it wasn't expected to be something people were doing with great zest directly after the world probably ended above them) - but the population would have likely decreased in the first 2-4 'generations' post calamity, not increased. Plus losses of adults (and likely their dependent children) to hazards of the world cut into that number as well. Difficult births, lack of medical facilities for treatment, poor nutrition for the children and/or mother - these all add up to a high infant and toddler mortality rate in our world in many areas - the Fallout world has mutation, radiation, death claws, super mutants, feral ghouls, filthy rusted crap everywhere - need I go on?

Since 200 years is only about 8-10 'generations' (depending on if you are using 20 or 25 year gaps, add 1-3 possibly if the age of pregnancy dropped back to around first-fertility) and the first few were more than likely on a decline from an already devastated population - we shouldn't expect too many people. Plus, and this is important too, some areas of the United States are much more populous than others to begin with. Given that the next game should be in Boston, I'd expect higher numbers than, say, New Vegas area, but I'm still not expecting more than a decent handful of small towns overall and possibly 2-3 larger settlements. Largely because the higher the population density, the harder the area would be hit in the event of nuclear annihilation plans.
 

Matey

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the Fallout world has mutation, radiation, death claws, super mutants, feral ghouls, filthy rusted crap everywhere - need I go on?
I will forever hate bethesda for their "feral ghouls" in fallout 3. Seriously, what the fuck? Their explanation for putting zombies into fallout was "their brains rotted so much they attack everything!" except that they don't attack each other... so clearly their brains aren't rotted that bad. But bethesda just had to have generic fantasy zombies in their game so there you go. Ghouls were known for being very intelligent in fallout; they could be hostile... but not because they are zombies... but because in necropolis a lot of them just hated humans. Fuck you Bethesda.

Also, number one way to make fallout 4 NOT suck... Let InXile make it as a turn based isometric RPG that actually makes any damn sense setting-wise and has an actually good story (not necessarily some big deep crazy plot.. but a very memorable personal character journey story like in fallout 1 and 2).
 

immortalfrieza

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Mylinkay Asdara said:
Exactly this. The number 1 complaint I hear about the Fallout series is that it makes no sense that the world so bad off after decades, but the truth is if it wasn't it would make far LESS sense. The fact is EVERYTHING has been against humanity rebuilding after the war, so much so it's actually more surprising how well they've done as it is. The Great War was just both sides tossing hundreds and hundreds of nukes at everywhere trying to get as much coverage as possible. Places remote enough and/or well defended enough like New Vegas to avoid the bombings almost entirely were very very few and far between, and that still wouldn't have protected them from the fallout and lingering radiation effects. Actually, we don't have a specific number but what we do know is most everybody that wasn't in a vault or Ghoulified died during the bombing or afterwards from radiation. Until the vaults opened the very few full humans that did survive descended into barbarism i.e. raiders, while almost all the plants and animals in the country were killed by the radioactive rain not long after the bombs fell. 200 years isn't anywhere near enough for humanity and everything else to start recovering to anything resembling a decently livable level under those conditions.

Matey said:
the Fallout world has mutation, radiation, death claws, super mutants, feral ghouls, filthy rusted crap everywhere - need I go on?
I will forever hate bethesda for their "feral ghouls" in fallout 3. Seriously, what the fuck? Their explanation for putting zombies into fallout was "their brains rotted so much they attack everything!" except that they don't attack each other... so clearly their brains aren't rotted that bad. But bethesda just had to have generic fantasy zombies in their game so there you go. Ghouls were known for being very intelligent in fallout; they could be hostile... but not because they are zombies... but because in necropolis a lot of them just hated humans. Fuck you Bethesda.
Really? There's radiation survivors that instead of dying or getting cancer as they would in real life become practically immortal near skinless creatures and your complaint is Bethesda that some of them go nuts instead of being perfectly functional people? The fact Ghouls exist is massively unrealistic in the first place, Feral Ghouls aren't much of a stretch and in fact it makes much more sense that quite a few that DID become Ghoulified would end up like that. Bethesda has done very well to take very very few creative liberties with the Fallout series when they got it thus far.
 

Hochmeister

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What most of this boils down to is that Bethesda needs a new game engine. Fallout (and ES games) don't necessarily need more interactive NPC's and quest content, but they desperately need a better sense of scale. I was in DC yesterday, and it was gigantic compared to the capital wasteland in F3.