The Talos Principle is really solid. Loved that game. But it did come out in 2014 (one year ago today, actually).Arnoxthe1 said:Where's The Talos Principle? Yes, technically it came out in 2014 but really, it was right before the end of the year. But c'mon now. That game is really flying under everyone's radar and I don't know why.
Eh, I tend to ignore pretty much all mobile games. I played Fallout Shelter, and it was OK, but nothing I'm champing at the bit to get back to.CaitSeith said:You forgot Fallout Shelter. Yeah, it's a mobile F2P; but I don't think anyone expected it to beat Candy Crush in release day. In my book that counts as a surprise hit.
Could try to sneak it past the bar since it released on October 14 for the PS4 with just about no fanfare.Arnoxthe1 said:Where's The Talos Principle? Yes, technically it came out in 2014 but really, it was right before the end of the year. But c'mon now. That game is really flying under everyone's radar and I don't know why.
Sorry, I know this is late, but c'mon now. Not saying FO4 didn't have terrible dialogue choices, 'cause it did, but Undertale is obviously a much more focused and simply designed game. Toby can implement a choice system that, in order to do right in FO4 would require MUCH more time and money for even singular quests. We're comparing apples to oranges here.Caramel Frappe said:I think Yahtzee said it best, when it comes to story telling. Rather than making us deal with situations that are totally monitored by the studio that made the game (like Bethesda making you fight the mercenary that kidnapped your son, rather than talking things out), we have freedom of choice to murder / spare anyone regardless of the situation. Every choice we make does have significant impact on the game, and you see the environment change according to your choices.