There are definitely issues with the current business model of the gaming industry, I won't repeat them as you pretty much summed them up.
What I will say is that developers are trying to make brilliant games, and part of that is making games the public likes. Most people do not want hundreds of Vangers, totally unique but completely in-accessible. The gaming industry learnt that lesson, good or bad, back in the 90s.
If anything the increasing focus around DLC is giving developers that want to be quirky like Double Fine a chance to make money while doing exactly what they want.
Indie gaming is thriving, even as commercial games are being mass produced with 100 staff doing what 10 used to just to get all those added features in that the reviewers will love. At the same time the patch crutch and publishers pushing release dates is undermining that expense.
But hey, a few bad examples don't make a rule. Look at Blizzard, since when have they cared about release dates....
Video game industry meet Record industry. The comparison is so obvious from a business sense it is hardly worth mentioning. It's worth nothing though that for every Ke$ha, there are 1,000 indie/metal bands who are doing it for the love of music, not to make a huge profit. Sure, they'd like to eat and try get their name out there but so would I in there position.
You cannot tell me that the 80,000 registered bands with recorded material on Metal Archives are an irrelevant figure next to EMI's latest cash cow.