Let Your Inner RPG Demon Feast on Kingdoms of Amalur: Reckoning Gameplay Demo

Tom Goldman

Crying on the inside.
Aug 17, 2009
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Let Your Inner RPG Demon Feast on Kingdoms of Amalur: Reckoning Gameplay Demo



38 Studios has uploaded the 45 minute gameplay demo of Kingdoms of Amalur: Reckoning exclusively shown at PAX East to YouTube.

One of the highlights of my PAX East 2011 experience was finally getting a chance to see impression [http://www.amazon.com/Kingdoms-Amalur-Reckoning-Pc/dp/B0044S8DA8/ref=sr_1_2?ie=UTF8&s=software&qid=1305330710&sr=8-2] of the demo was decidedly positive, but now you have a chance to watch and judge for yourself.

38 Studios taped the entire PAX East demo, the first time the game was shown off in public, and have made the entire thing available on YouTube in 5 parts. It goes over every basic aspect of Reckoning, from the action-based combat system, to the loot, to the open-ended "Destiny" class system, to the amazing doors.

The most impressive part about Reckoning is its depth in multiple areas. If you like to explore, walking down that forest path you found will probably lead to a unique encounter. If you love loot, it's got tons of it in Diablo [http://www.amazon.com/Diablo-III-Pc/dp/B00178630A/ref=sr_1_1?s=software&ie=UTF8&qid=1305331239&sr=1-1] style. If you just want to whack a bunch of skeletons into the ground, the combat system should be satisfying too.

Granted, this is all based off of a controlled demo, but Reckoning definitely has potential if everything comes together in the end. Take a look below and see what you think. There's also a highlights video at the bottom here if you don't have 45 minutes to spare. Kingdoms of Amalur: Reckoning is scheduled to come to the Xbox 360, PS3, and PC in 2012.

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

Highlights:



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Phase_9

New member
Oct 18, 2008
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I'd play it, but I'm sure not going to watch 45 minutes of someone else playing it.
 

ionveau

New member
Nov 22, 2009
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You dont need to memorize moves, Yup another boring RPG with repetitive ATTACK ATTACK ATTACK play style, Why did these people cheer when he said that the combat will be flat and boring? With a few shiny animations.
 

SonofSeth

New member
Dec 16, 2007
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Internet douchebags is the new plague.

This looks crazy fun, fast, crunchy with lots of different animations and special finishers. Art style I like, looks really lush with rich and vibrant colors, here's hoping for a lot of different enviroments.

Hope we get a demo sooner than later.
 

The Hot Sauce Thief

New member
Nov 14, 2010
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I like what i've seen, and once I play an actual demo, my decision will be made.
Looks very good though, i love what ive seen of the combat, and world
 

Jake Martinez

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Apr 2, 2010
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It looks okay to me. Graphics are serviceable, but stylistic so I give them points for that and I realize they're going to be constrained by the limitations of the console platform so I think you have to cut some slack in that space.

The gameplay is pretty rote imo. It looks to me that the best innovation they've done so far is just rehash standard RPG/action mechanics and remove some of the annoyances of the genre. This in itself is definitely worth looking at but isn't revolutionary or anywhere near "the best".

Personally I'm dubious of their "contextual combat system". It appears to be a button masher to me and I would expect with a single player RPG that we'd get a more fluid and in-depth combat system. Hell even a rhythm based system ala Arkahm Asylum would be pretty nice. Basically I think they half assed it to make it "accessible", but that's just from watching the combat videos and I won't know for sure until I can try it out...