The Games People Don't Play
Dora the Explorer is a videogame; you just don't play it.
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Dora the Explorer is a videogame; you just don't play it.
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There's been times I said that in actual games of TF2 when all talk is on.The_root_of_all_evil said:Sorry.
Just had to.
You raise some fair points but you're overreacting. Yes, the show is about marketing a larger brand, but that's true of everything that's on TV these days. Outside of public television, there's not a single network out there that will produce a show it knows is going to lose money. You can call it a money grab, but you'd have to aim that accusation at almost everything else our society produces.warrenEBB said:this article is terrifying.
It's a mixed blessing, really.Steve Butts said:The Games People Don't Play
Dora the Explorer is a videogame; you just don't play it.
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I quoted you on this one, because I felt my reply was relevant to your feelings as well.warrenEBB said:snip
I couldn't surmise my thoughts on gamification so brilliantly.Steve Butts said:Though it's an absolutely terrible word, the concept itself is exciting and important.
Fair enough, but as you say yourself, the difference between the two concepts is hard to pin down. The problem, I think, is not so much about which one stuff like this is doing, but which one traditional 'teaching' is doing. After all, the whole gamification shebang came around because of its similarity to what traditional education is already doing - do things right, get rewards, do things wrong, get no rewards or get a punishment.Dastardly said:Stuff about 'teaching' and 'training'
But that's just it--there's a limit to what "gamified" education can teach, because it is (in essence) just behavioral conditioning. It's great for training behaviors or other simple processes... it's not great for imparting knowledge. Any knowledge picked up during these games is a side effect, making it an extraordinarily inefficient way to teach intermediate or advanced concepts.The Random One said:Fair enough, but as you say yourself, the difference between the two concepts is hard to pin down. The problem, I think, is not so much about which one stuff like this is doing, but which one traditional 'teaching' is doing. After all, the whole gamification shebang came around because of its similarity to what traditional education is already doing - do things right, get rewards, do things wrong, get no rewards or get a punishment.
If you look at education as a game, it's a pretty shitty one - it's completely linear, full of drags that slow the whole thing down, and you often have to remember minute detail to advance. Gamification is essentially trying to turn the bad early 90's adventure game that is education into Deus Ex. Or WoW. Oh God please don't be WoW.
I heartily dig what you're saying, Dastardly.Dastardly said:That's where we can really improve education. If we focus on building students' ability to learn, and we make sure that they are using that knowledge in a way that makes them feel capable, we can teach them to deal with that inherent discomfort. Covering up the discomfort is not the same thing.
I think games are currently swinging between two extremes, hitting a good middle on the way (occasionally). Early "hard" games were really just matters of execution--maintaining focus and concentration, while building the requisite muscle memory to operate within the game's physical environment. Pac-man, Mario, Galaga, Pong...warrenEBB said:snip