170: Careful What You Wish For

Brendan Sears

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Jul 28, 2008
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Careful What You Wish For

"In the world of MMORPGs, money is time. The spending power of every gold coin is directly related to how long it took to earn. Buy gold, and you're able to bypass hours of grinding and arm yourself with desirable gear without the mindless farming. Lose gold, and you could be set back weeks or months of in-game effort.

"So it's easy to imagine my reaction when I learned my mumbling little brother had lost three months of his life."

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Melaisis

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Dec 9, 2007
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I like you, Brendan. Tom, if you edited this issue: Good choice. The article was heart-warming and raised some decent issues at the same time:

It takes the boring part out and lets him jump right into the fray. Normally I'd say earn it yourself, but he's busy with school and loves to play.
Same with me and work. I don't have the time to sit around for days on end, not enjoying myself; not many people do in the modern gaming generation - usually because they're at school, work or socialising. The anti-farming crowd seem to forget this, and say: 'Well it's still unfair, we have to work for it!' You don't really. Perhaps if these people were employed they'd understand the pressures of the real world and the need for escapism that MMOs offer all-so-nicely, instead of trying to persuade everyone that the mundane bits are unavoidable. Perhaps if they were employed they'd be able to buy their own damn gold.

"You're the one who said that the problem with playing games these days is nobody remembers what 'playing' means: having fun with friends."
Exactly! What a great kid: He's grasped the real concept of MMOs in one; its not to stand around and brag all day about how much great gear you've got, but rather to share that good vibe and experience with others around you. What he did was nothing less than virtual altruism.
 

nekolux

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Apr 7, 2008
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I shall play devil's advocate and say that as good as his actions were one day he would go "hardcore" and we would never see a repeat of those actions again.
Hopefully he never would be like that =) That was one of the best examples of innocence for me imo. With no questions asked about whether or not those people were gonna keep playing with him, if those people are gonna leave the guild. He gave that gold/armor to them with no strings attached. I'm still wowed by it.
 

anachron

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Jun 4, 2008
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Melaisis post=6.73376.794021 said:
I like you, Brendan. Tom, if you edited this issue: Good choice. The article was heart-warming and raised some decent issues at the same time...


"You're the one who said that the problem with playing games these days is nobody remembers what 'playing' means: having fun with friends."
Exactly! What a great kid: He's grasped the real concept of MMOs in one; its not to stand around and brag all day about how much great gear you've got, but rather to share that good vibe and experience with others around you. What he did was nothing less than virtual altruism.
I don't really have anything else to add, other than that this was a great read, too. Really entertaining.
 

Desyphur

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Jul 10, 2008
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My god that was an amazing read. Bravo.

"Craven" means cowardly, So Kraven was a fine name. Plus there's a comic book character named Kraven the Hunter.
 

ntnimara

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Oct 3, 2008
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omg.. there's hope yet still

Very nice article. Had me totally hooked, even though I don't play MMOs

and the bottom line applies to gaming in general

I must admit, that I enjoy a solitary gaming experience. It's like a challenge you undertake for yourself

But certainly MMOs offer the possibility to just go out there with a bunch of friends and adventure about
 

Alexandra Erenhart

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Aug 14, 2007
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I've never bought gold in my WoW life, and I depise gold sellers because some of them use those horrible ways to get it, using hacks and keyloggers to steal someone else's hard earned money/gear to get some bucks for it.

But I do understand the need of some players that just doesn't have the time to farm and get what they want because their RL is very busy. After all, is a game. You're there to enjoy it, not to make it your job.
 

stompy

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Jan 21, 2008
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It's nice to see something like this, what with the kid remembering why we all play games, and here I was, thinking this would be some kind of moral lesson on the perils on buying gold...

Actually, I suppose it lets us see the allure of buying gold from the eyes of a player. An interesting thought, but the article also shows a major reason as to why people wouldn't buy the gold.
 

Jakkar

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Mar 22, 2008
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To provide an alternative voice, let it be remembered that bought gold will eliminate the initial, capitalist's utopia-style equality of an MMO, insofar as it exists; The rich kids of reality become the rich kids in the game, and suddenly your boss at work is also your boss at home, online.

You think of your games as Escapism? You'll find yourself somewhere quite familiar if you aid the system that will equate the dollar, pound, euro, yen or otherwise to your 'gold', 'credits' or.. bottlecaps.

Oh, forgot to mention - I liked the article, well-written! =)
 

Girlysprite

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Nov 9, 2007
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All of above, plus you indeed have a cool mom, trying to understand and going along with the hobbies of her children :)
 

maffro

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Aug 8, 2008
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I love the articles on here, but that one just stood out to me as a really nice story. It's just nice to see a little generosity, whatever the context.

I was expecting a sob story. My ex-girlfriend's brother got some armour for RuneCraft for his birthday, and was killed in the PvP area and lost it within a day. (Or something like that, I don't understand how all these MMO's function)
 

riggler

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Oct 8, 2008
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Melaisis post=6.73376.794021 said:
I like you, Brendan. Tom, if you edited this issue: Good choice. The article was heart-warming and raised some decent issues at the same time:

It takes the boring part out and lets him jump right into the fray. Normally I'd say earn it yourself, but he's busy with school and loves to play.
Same with me and work. I don't have the time to sit around for days on end, not enjoying myself; not many people do in the modern gaming generation - usually because they're at school, work or socialising. The anti-farming crowd seem to forget this, and say: 'Well it's still unfair, we have to work for it!' You don't really. Perhaps if these people were employed they'd understand the pressures of the real world and the need for escapism that MMOs offer all-so-nicely, instead of trying to persuade everyone that the mundane bits are unavoidable. Perhaps if they were employed they'd be able to buy their own damn gold.

"You're the one who said that the problem with playing games these days is nobody remembers what 'playing' means: having fun with friends."
Exactly! What a great kid: He's grasped the real concept of MMOs in one; its not to stand around and brag all day about how much great gear you've got, but rather to share that good vibe and experience with others around you. What he did was nothing less than virtual altruism.
The article is written fine and reads well; however, I exhale heavily thinking about the example it portrays, which is that buying gold in an MMO is a harmless activity...well, I am commenting here to bring light to the harmful side of MMO gold farming/selling, a light of experience in that I was on the receiving end of this harm...it may not be common knowledge but gold buying begets real criminial activity...these gold farmers are looking for the easiest way to a buck...why sitting around hours on end farming gold when you can steal it??? And then sell it for 100% pure profit...this has been happening and continues to happen...these gold selling enterprises compromise accounts through the various nefarious means and negate 100s of hours of play time...and sometimes deleting characters out of pure malice...and at least in my case, Blizzard did not reconsitute my characters equip/gold because my case fell through their process cracks and my loss subsequently couldn't be verified months later when I re-inquired...

So gold buyers beget gold sellers beget gold stealing criminals...definitely not a victimless/harmful activity as so many think...
 

Chimaera

Niche Game Fangirl
Oct 28, 2005
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Although I shamefully don't often take time to comment on individual articles very often, I have to admit I truly enjoyed this article. It doesn't matter what we think about gold selling - that Pandora's box was well and opened years ago so I'm not really going to go there with my comments.

What a fantastic kid though, and thank you for sharing your cool family with all of us in such a well written way. Even this jaded (and recovering hardcore) player appreciated the reminder of what playing really means. :)
 

ReverseEngineered

Raving Lunatic
Apr 30, 2008
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I agree with others that buying gold necessarily helps the gold sellers, who often obtain their goods through criminal activity. If they were actually kids in sweatshops, I'd feel somewhat better about it. My girlfriend had her account compromised, all of her stuff (and the rest of the guild's stuff) sold, and her characters deleted. Thankfully Blizzard was prompt in putting (almost) everything back, but it was still traumatic -- she had played for months to get to that point.

I'm glad that Bill understood that fun isn't about having the best stuff, but about working together and socializing with friends. This is all that much clearer in an MMO, where the entire point of the game is to socialize (the major challenges in an MMO involve organizing a group of people to work together, at which point every mob and instance becomes trivial).

Unfortunately, I think it points out the biggest problem with MMOs in general -- without a group of friends, the game itself consists of grind and gear. This is compounded by the fact that players have to be of similar levels in order to be able to see mutual benefit. This requires people to either grind their way up to where everyone else is (while they themselves continue to advance, only finally meeting up at the level cap) and to maintain similar paces while playing. This involves far too many variables to be kept synchronized. It seems many people are able to work around this, but it has always been an issue for my friends and me when we played WoW and has been even more serious as I have entered solitarily into new MMOs.

MMO makers could go a long way towards eliminating the gold/gear race by making it easier for people to group up and work together. This means not only making it easier to meet and greet other people, but to work together in spite of differences in level and experience. Warhammer has done a good job of that with their RvR by promoting low level players to higher levels equal with other combatants, allowing them to join and enjoy the fight no matter what level they are. I think games could go a step further by rewarding high-level players for helping low-level players, thus discouraging them from forging on ahead without their lower-level friends.
 

Ith

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Feb 28, 2008
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All the heart-warmed replies to this article make me feel better about myself that I play much like that kid. Although I've never bought gold, and my generousity is therefore few, it still is the most fun I can find in MMOGs: to give your time and effort to a friend or even a stranger.

Does raise the question of whether you should give your birthday gift away so readily though...
~
 

mobilef

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Oct 14, 2008
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First off, awesome article, that was really a good read.
Secondly, you've got some awesome parents that they know more or less whats going on, and if they don't they care enough to look it up.

My only problem with the article is that i didn't "get" the punchline at the end. can anyone explain it to me?