"Eternal Forces tried to capitalize on 10,000 years of imagery and failed, because the game didn't commit fully to those ideas. I mean, the Biblical Tribulation - that's violent, juicy stuff. That should have worked. Instead, the developers held back, sanitizing the situation, wiping it clean of blood and gore, yes, but also of pain. As a result, death in Eternal Forces has no cost; it's just a winking out, a tally mark on a scorecard rather than an intimate, terrifying event.
"I'm not surprised, however. Pain is uncomfortable, unreliable and tremendous. It consumes you, casting doubt and shadows on everything you believe. Just ask Job."