iOS Soul Calibur Gets Release Date

Mike Kayatta

Minister of Secrets
Aug 2, 2011
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iOS Soul Calibur Gets Release Date



Transcending history and the world, a tale of souls and swords eternally retold ... now via iPad and iPhone.

Namco Bandai has announced the release date for its iOS port of the popular Dreamcast fighting game, Soul Calibur. The game will be available for download from the App Store beginning Thursday, January 19th for anyone in possession of iPhone 4/4S , iPod Touch 4 or iPad 2.

Soul Calibur will feature a cast of all nineteen original fighters, and six game modes: Arcade Battle, Time Attack, Survival, Extra Survival, Practice, and Museum. As you may have noticed, there's no mention of any form of multiplayer, however the Time Attack, Survival and Extra Survival modes will be integrated with Game Center's online leaderboards.

While the idea of wailing on Siegfried's smug, polygonal face on the go sounds enticing, I just can't imagine trying to pull off Ivy's Insanity Feast from those teeny virtual buttons. Still, if you have much nimbler fingers than I, the good news is that you won't have to wait very long to try it out. But, if your pudgy fingers are like mine, maybe just wait a few weeks more and pick up Soul Calibur V for either Xbox 360 or PS3 when it hits shelves on February 3rd.

Source: Eurogamer [http://www.eurogamer.net/articles/2012-01-16-soulcalibur-iphone-ipad-release-date]

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Nooners

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Sep 27, 2009
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While I am very, VERY interested, there's no point in getting it if there's no multiplayer. Someone tell me whether it does or not!
 

Ayjona

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Jul 14, 2008
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Nooners said:
While I am very, VERY interested, there's no point in getting it if there's no multiplayer. Someone tell me whether it does or not!
Nope, not yet. Unsurprising, but disappointing all the same. I'm glad we have SF IV online for iOS to tide us over until other fighting game devs start realizing there is a market for competitive online fighting for mobile devices. There might actually be hope for that, considering the immense success of SF IV Volt (the online version of SF IV for iOS), and the very large and active player base.

Mike Kayatta said:
While the idea of wailing on Siegfried's smug, polygonal face on the go sounds enticing, I just can't imagine trying to pull off Ivy's Insanity Feast from those teeny virtual buttons.
If it is any consolation, if you are used to virtual buttons, the game is just as or damn near just as playable as it was back on Dreamcast.

While much of the gaming world still believe virtual buttons vastly inferior, those of us who use them on a regular basis have long ago stopped considering them a barrier to any kind of gameplay, even twitch-based action (I mean, Vendetta Online, a full reflex- and precisions-based online MMO with fps/shooter combat and a large, dynamic universe, is available for Android phones). The online tournaments for SF IV Volt for iOS, and the consistent skill and performance of the top players, are a very good testament to that.