While this is all interesting, the subject of this thread is about the misconduct on Activision-Blizzard. I suggest you post this on the video game articles/videos thread.Valve isn't really a game developer. It's a company that can do game development, but...
From interviews with Gabe Newell, Valve does not appear to work like most companies. Perhaps in some ways a sort of "dream workplace" for some people. As long as the Steam platform still sells games, the money keeps rolling in. It seems to hire a lot of very talented people... and then to an extent lets them do what they want. It feels almost like an academic department: a load of principal investigators who can go away and do their own research just so long as they can justify the grants to their funding bodies (or for lower level staff, to their principal investigator). It seems that Half-Life 3 doesn't get made because management orders it done, it gets made when enough Valve staff decide it's an interesting thing to do and club together to do it. Lots of little studios get snapped up with Valve, and they often seem to stop making games, too. Remember "Firewatch", by Campo Santo? Campo Santo were bought by Valve, and where's their next game? Also disappeared into the ether. The Half Life series seems to have stalled because they couldn't think of a new way to take the FPS that was sufficiently interesting and innovative: Alyx was only made to help with the VR sales.
Then again, yesterday was the 2-year-anniversary for the start of this thread, so calling it "current events" might be inaccurate. Not helped by Microsoft's ongoing acquisition leading to that being the most recent important headline about Activision-Blizzard.